Welcome to the new and exciting obby gameplay called “The Infinite Obby”! This game is different from other obby games as it is auto-generated, which means every time you play, you will encounter new challenges and obstacles. Not only that, but you also get to use cool stuff like swords, laser guns, and more!
We want to make this game the best it can be, so we encourage you to share your feedback and suggestions with us. Also, help us promote the game by sharing it on social media platforms and gaming communities. The more players we have, the more fun it will be!
Thank you for considering playing “The Infinite Obby”, and we hope to see you in the game soon!
Too much after joining: The invite friends request on top of the tutorial GUI felt a little overwhelming right when I joined, especially the invite friends menu.
Tutorial GUI is too easy to ignore: I closed it thinking I had understood the game, but after a little bit of playing, I came across blocks that went from white->yellow->red, and I couldn’t open the tutorial again to see what the yellow color was. I think a little billboard at the start with a SurfaceGui showing the same things as the tutorial would be better, and allows the player to see it again once they make a mistake.
Meters are detected by only how high the player gets: This would be very easy to exploit to insane amounts, and since you have a leaderboard, that’s not something you want. You could secure this some by detecting when the player is on the ground, possibly with a short raycast below them and if they are grounded then you can update the value based on their height.
And some minor things, thinking about how the game would be played with multiple people:
Rounds seem too long: I didn’t play this game with multiple people, but it seems like players who are very familiar with the game mechanics would get very ahead of the others, with little room for the other players to catch up, which wouldn’t be fun for the others nor the uncontested first place player. I think 5 minute rounds or less would be better for this, since a lot of the fun seems to come from the shop rather than the actual obby, since you can interrupt other players or give yourself a boost.
Music was odd: There was a spongebob-esque main track that felt too silly for the game.
Teleporter? in an obby?: I saw a teleporter in the shop, and I don’t think a teleporter should exist in a game like this, since it completely subverts all the necessary mechanics, but I will admit I did not see the function since I didn’t get far enough to afford it, so maybe it is not OP.
And more mechanics would be great! Only one obstacle type felt a bit dull! Good luck with your game!
When I joined I felt kind of overwhelmed. The invite friends menu appeared on my screen, there was a massive dancing character in front of me, and the music from a boombox was conflicting with the ambient music. I’d personally shrink the character, relegate the invite friends menu to some kind of button on the side of your screen, and either remove the boombox or just make the ambient music fade out when you get close to it.
Then I played the obby. To someone expecting a Mega Easy Obby-type game, it’s kind of deceptive, since the gameplay is mostly about jumping in one direction and knowing what the different coloured blocks do. This game doesn’t have any of the checkers, truss jumps, tightropes, or spiral stairs found in traditional obbies, so I think it has the potential to appeal to a very different audience than existing obby games. Of course, this might be what you’re aiming for.
Seems like a cool game! Here are my initial thoughts:
The movement of the parts stutters a lot. You can fix that by animating the parts on the client instead of moving them on the server. I think also making the player die faster when the fall would be a nice improvement so the gameplay is more fast paced (no long pauses of waiting).
Overall I thought the UI was well done and think that your game definitely has some potential! I thought the music was a nice touch too :)