It’s implied that you wouldn’t be able to just move the paws anywhere, nor would they 100% follow the cursor (limited by speed) otherwise you could just flick wildly and hit everywhere at once.
I think, i’m going to revert the size of the board back to the original and then for the multiplayer mode make it so that the playing field is wider and taller for the player to have more freedom when going against each other, but i’ll still post this update so you can test with it
The paw would follow the x axis of my finger so my finger could be at the top of screen and the paw would still follow the x axis of the mouse because I started a drag at bottom. So canceling the drag once the y axis is too high up on screen would fix. Just making sure the drag would cancel when too far up screen when added.