Some parts of the roof look blurred and distorted for some reason?
That’s usually not something that happens during a render, so I guess it’s an error made in the photo-editing software you used?
The shader on the avatar also looks sorta bland I suppose, like the light doesn’t really affect the way it looks.
And the textures the avatar has sorta looks stretched out a bit, so maybe you should upscale them a little.
Overall, it’s decent enough since this was probably one of your first renders.
Everything looks good in my opinion except that the boombox model and few other parts are blurry. Is that intentional?
yes, the blurr bits are very intentional and i added them in as a finishing touch
To be honest, I don’t think the blur sticks with the GFX but it looks good.
While the main focus looks good, the rest just feels empty to me. Maybe add some more details like a roof entrance or a fire escape. Also, the bricks look like they’re floating…
What is going on with your DoF? Why is the radio blurred but not the background itself?
Great GFX! Only thing I will criticize you on is balance. There is a lot going on towards the left side of the screen and foreground. You need to create balance. I would recommend adding something on the right side of the screen in the background. It doesn’t have to be anything too crazy, something simple. Right now, there is just a whole lot of empty space. You want to move the viewer’s eyes across the gfx. But, I like where it is headed.