New Gfx I made, would love feedback for place to improve


I made this gfx and i think i improved from last time

6 Likes

Some parts of the roof look blurred and distorted for some reason?

That’s usually not something that happens during a render, so I guess it’s an error made in the photo-editing software you used?

The shader on the avatar also looks sorta bland I suppose, like the light doesn’t really affect the way it looks.

And the textures the avatar has sorta looks stretched out a bit, so maybe you should upscale them a little.

Overall, it’s decent enough since this was probably one of your first renders.

2 Likes

Everything looks good in my opinion except that the boombox model and few other parts are blurry. Is that intentional?

3 Likes

yes, the blurr bits are very intentional and i added them in as a finishing touch

1 Like

To be honest, I don’t think the blur sticks with the GFX but it looks good.

3 Likes

While the main focus looks good, the rest just feels empty to me. Maybe add some more details like a roof entrance or a fire escape. Also, the bricks look like they’re floating…

1 Like

What is going on with your DoF? Why is the radio blurred but not the background itself?

Great GFX! Only thing I will criticize you on is balance. There is a lot going on towards the left side of the screen and foreground. You need to create balance. I would recommend adding something on the right side of the screen in the background. It doesn’t have to be anything too crazy, something simple. Right now, there is just a whole lot of empty space. You want to move the viewer’s eyes across the gfx. But, I like where it is headed.

2 Likes