Some gun framework thing I threw together in two days, don’t know what to do with it now though. I may have to restart since the coding is so messy while keeping some of the core components.
- Allows for both first and third person gameplay experience without messing too much over roblox’s cameras. (Will need a way to limit max zooming distance…)
- Realistic aiming model, where the gun model won’t be stick in your head or something.
- There is no separate third or first person model
- Clothes in your arms =D
- Random gun swaying motion