Not sure if anyone else has mentioned this, but the topbar is off for iPhone XR. The player list on the side clips through the edge of the screen.
I also think the white logo is better than the current gradient one.
Not sure if anyone else has mentioned this, but the topbar is off for iPhone XR. The player list on the side clips through the edge of the screen.
I also think the white logo is better than the current gradient one.
Oh this is my biggest struggle with this update; Iām basically fine with all the other changes that theyāve made.
I would hope that this may have just been a bug, as besides the sensitivity not properly changing/saving when a value under 1 is inputted, when you input something that is close to a whole number, it occasionally rounds up. This happens the first time I try to do something like 0.9 or 1.9, where it immediately goes up. The second/third time I try this, it doesnāt do that.
No that was not the lowest. I consistently used 0.065 while I played Arsenal.
This topbar looks rushed, I have broken my issues with it down into a list
As this post is about the topbar, not the escape menu, I have not included my thoughts on the escape menu
The weird clipping issue
The vast amounts of custom topbars right now rely on the older topbar. This change, while maintaining the 36 pixel, looks obviously forced.
As you can see with the current topbar, the buttons are clipping on the line.
The topbar itself is 36px high, but I get the feeling the buttons were designed for a higher Y value
Simply reducing the button size to 30px with a 3px padding (as seen here), which was the original value of the old buttons, would easily fix this issue
The buttons themselves
Adding on to that, why are we now forced to have a grey background on our buttons, wasnāt it easier if the button didnāt have a background, as it allowed US, the developer, to set it.
The pointless sub menu
Can someone tell me why the topbar needs a sub menu? This just feels like a waste of programming effort. It was much better when the Inventory and Emotes buttons were on the left, and I feel many users will remember them being there
Moving them to the submenu also violates many custom topbars that rely on them. ie: buttons being pushed out 200px for those buttons will now have 100px of whitespace and unfilled area.
The old system where we just clicked the name to hide the leaderboard or pushed tab
, was a lot more intuitive than having to click 2 buttons, 1 click vs 2 Roblox, which is better UX?
On top of that, the sub menu moves extremely slow and feels clunky.
What happened to the username, the Account age and the healthbar?
What was the point of removing this important feature, that you Roblox, said yourself, you did not want to remove for this very reason.
Other misc issues:
Random warning in the console relating to the topbar
The solution?
Let us create the topbar, I know you might not want to do that, but hear me out. The topbar is now itās own ScreenGui, instead of being a frame inside RobloxGui
Donāt want people making the topbar so that itās impossible to leave? Easy! Moderate anything that misuses this customisation. Iām sure it isnāt difficult to force moderation to look at a custom topbar if it finds a GuiElement named āTopbarā in ReplicatedFirst (or really anywhere)
If Roblox is meant to be a platform where we can make anything we want, donāt you feel we should be allowed to modify your GUI elements aswell? We used to be able to replace every GUI element (excluding the escape menu and hamburger button), but now, youāve made it so we have to use an, in my honest opinion, an ugly roblox button with a grey background
Itās suppose to be a new In-Game menu too but, only some users have it and that is why it is so bland.
Why is the top bar menu icon the logo with the gradient? Better yet, why does the logo have a gradient at all in 2020? I thought we were done with that design trend.
This is actually a scaling bug they say they are working on it.
My question is how can a scaling bug cause that is what Iām thinking.
In all honesty, I really love the new menu icon, but when you click it it looks as if I inserted a textbutton and did nothing else. Regardless, it doesnāt change the fact that if itās a scaling bug then they didnāt thoroughly test and ensure that the update looks good on all devices.
Roblox, although we appreciate the efforts to change and get better, it would really be nice if you can thoroughly test items before they go live please. Maybe ask your staff for advice as well.
I found this quite noticable bug that happens when the player is damaged after death.
I also feel that the icons should be properly in the corner on either side of the topbar as it looks rather inconsistent.
Why is the shaded Roblox logo being used instead of the solid white version?
(this version would look cleaner in the topbar since all of the other icons are just white without shading)
Do Beta Testers have a different GUI? Mine is a sidebar and it looks really good, While others have the old GUI and dont like it.
I figured out the problem. The update appears to exist and show perfectly when playing a game, but the old menu shows up and looks horrendus when testing it in studio. Itās a studio problem, more or less.
Also, for some reason I also get a take damage blood overlay before I load any game.
Hmm, that is odd. thank you though
The health bar really needs to be increased, it feels like itās becoming smaller with every gui update
The health bar is too short, it should be made longer.
Iām all for new updates and things. But if somethings not broken why try change or fix it. Nobody complained about the original design. Seems like an unnecessary update which roblox are trying to make when realistically itās just annoying ui updates.
This is a cool update and all, but for HD admin logo on the topbar, it looks really weird.
Iām a beta tester and I just noticed an update where the HD admin logo was fixed
Edit: Found a glitch, topbar was loaded before the gameā¦
Allow us to remove the black backgrounds for the icons and the gradient for the roblox logo, the icons stand out too much and donāt fit the themes of most user made UIs.
i mean its ok for me, but maybe not for other players
even more bugs
censored - SetCore: ResetButtonCallback has not been registered by the CoreScripts