I really like this update, it gives a lot of more space. But I think the graphics designs on these buttons should be improve.
It’s more preferable, if we were able to integrate Roblox top bar design with current custom top bar that we as Devs created to fit our theme or our future GUI designs to integrate with Roblox Top Bar.
To be honest, I don’t really like this new update. The buttons feel weird, and it doesn’t fit in with the game i’m currently making. I really want the old topbar, or at least a StarterGui:OldTopbarEnabled() function or something.
This thinking compounds to produce bad results - Roblox have to maintain many features, especially ones that people rarely (if ever) actually use. Due to Roblox’s “your game won’t break because of us” core philosophy, everything has to be rigorously tested with each other before they’re implemented.
This means one of two things:
Roblox don’t add new features to the old Topbar - this means that the old Topbar and associated features will get slowly out of date and be more at risk of breaking
Roblox back-tests all features with both Topbars - this means that every update to the UI has to be tested with two different functionalities - on top of every mobile, tablet, computer and tablet device (hence, slowing down the rate of development)
Not worth it really, since it’s very easy to just use something very similar to the Topbar (it can just be copied from the old CoreGui Repo) if for some reason it’s really necessary to do so.
Since I joined Roblox, the topbar was just changed twice (or at least changes that I could notice): Once for adding the emotes, and another one for the recent changes in the GUI. I doubt mantaining two topbars will slow down new releases.
Either way, I don’t really see why people would stick to the old one. Sure, I understand why would some people rather the old one, but not why they’d not want it at all.
Roblox aren’t going to roll back a feature just because you don’t like it. If you provide reasoning, and propose changes that might address specific issues (to show it’s not just familiarity at fault) then you might have more success.
@TheGamer101 I’ve been waiting a while for the new esc menu and the wait has really been growing on me, do you know when the new esc menu is supposed to release or no?
The Topbar isn’t just one distinct feature - it’s actually embedded within the wider menu design. Reverting to the old menu would involve changing all of that to two sets of code, and so would any future changes (which aren’t too infrequent to make it annoying enough for the developers behind it)
There’s a bug where if you set the “DevComputerMovementMode” property in StarterPlayer to “Scriptable”, the Movement Mode selection in the menu’s settings is “Label”.
Take note that the “0 sensitivity” setting is somewhat deceptive, as it still possesses a faster sensitivity than previously allowed inputs such as 0.065, 0.15, etc.
I just stumbled across a temporary fix for us users who use decimal inputs. (Quoting you guys if you haven’t seen this yet and would like to change it right now)
Basically, go into ROBLOX Studio, play-test your game, then open up the menu in there. If it’s not updated yet, you will be able to set any sensitivity as Studio still utilizes the old menu.
Once I did this, I was able to use any sensitivity when going back into a normal game with the updated UI. If you attempt to change it while in a normal place, it will continue to be glitchy, though, so you will unfortunately have to log back into Studio and go into a place every single time you would like to adjust it to such as value until they fix the new UI to allow for this.
I know I’m late but I haven’t played Roblox in a while…
This is the absolutely stupidest update ever. It ruins the entire aesthetic of games. It adds more unnecessary clicks to do simple things. Of my 10 years on Roblox this is my least favorite change.