New In-Game Topbar

Yeah, my alternative account has it and I don’t; so it’s definitely AB testing.

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I love this new Topbar! It allows developers able to add there own custom UIs along with them. Look what I was able to do with it.

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Hmm… Interesting, i already had some problems with my game like the depth of field which broke my editing tools just in that game and now my scripts aren’t working, i will find out how to fix this, It probably not related to that error.
Anyway, thanks for the help.

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The old one was better. This is just weird.

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They made some improvements also, there are some pros and cons about this update.

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I’m disappointed that the new main menu didn’t make the cut…

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The new Roblox menu is included with the new topbar for some users.

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Ah, so it’s still going to be another A/B test? thanks

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The only thing that bugs me is the settings not taking up the screen when you open that. Other than that the new Topbar fits with the new playerlist; a decent change in my opinion.

I do think this a step in the right direction for ROBLOX as apart of their modernization program, however I do think that the way the topbar overlaps with the player’s game window makes some GUIs, like custom loading GUIs and custom topbars look slightly odd in the way that there are CoreGui icons interfering with the alignment.

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I think that the new in-game topbar is kind of cool.

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I personally think that the other button on the right is unnecessary. The old Topbar looked perfect in my opinion.

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I don’t know how the new IG top bar works because I have not played in a while, but looking at the design, it looks kinda weird. This will take some time to get used to. I hope it functions properly and does not mess up peoples GUI.

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I like this new TopBar, I can add my buttons.
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But now, appear warns in the Output.

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There is going to be a fix implemented for this soon.

Personally, I don’t like how the inventory is an additional click to access.

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I mean I can agree but hey this isn’t that bad, your keybinds still work so it shouldn’t be a big problem.

Ok new menu criticism time

This will follow the same format as my topbar critique

A lot more cluttered
The UI now looks a lot more cluttered and squished in there

The old UI menu, each option was clearly spaced and easy to understand, everything that was most commonly used was there in your face, now probably the most commonly used option, Reset Character, has been delegated to a sub menu in favour of what, the report option?
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One good side is that the R keybind still works even when the sub menu is open

Roblox, please just use your already existing prompt system
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This prompt looks like a Chinese knockoff of the already existing prompt gui for teleport failures and disconnections, again, it’s looks too clunky and in your face. Was there a reason why you couldn’t just use the pre-existing UI

Why are the most important settings in a submenu
I’m talking about Volume, Movement Mode, and Camera Mode


Volume is the most important here as someone could join a game and get their ears blasted by loud russian eardestroyer music and it’s much harder to reduce the volume of the Roblox client

Do we need a second player list to be the first option in the player menu
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Nobody that I know uses the Invite Friends option from the menu, remove it or move it so it’s less important
Why not move it to the Players list where it was before
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Wasn’t the report form more intuitive than this?
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Nothing is organised
Opening the devconsole through the menu routes takes more clicks than ever, three clicks was much eaiser than 5

ps i’ve heard reports that cam sensitivity used to go down to about .1 and now it’s clamped to .2

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These were technically already part of a sub menu since you had to click escape then “Settings” at the top. I do dislike how I can’t just hover over some of sliders such as the volume and toggle fullscreen and click left or right arrow to quickly adjust it as needed anymore, though.

Decimal values don’t seem to function quite at all anymore, or are at least rounded when they weren’t before. It also wasn’t limited at 0.1, as I utilized 0.065 quite frequently. It’s frustrating because “0” sensitivity is faster than what 0.065, or even 0.15 and 0.2 was for me.

Fortunately, someone has posted this as an Engine Bug to that section of the Developer Forum.

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I have a big problem from this. I have a vignette and it is supposed to fill the hole screen to look properly and now it won’t work well because the top bar is invisible and I tried resizing and it doesn’t work.

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