New ingame camera bugs

Hey,

Evidently there was an update which changed the ROBLOX camera, offering new camera settings - Follow Mode vs. Classic Mode and Click-to-move vs. Keyboard move. With this update, I’m noticing that characters who are using Follow mode and Mouselock combined are lagging horrifically.

Also, with this update, W isn’t prioritized over S and as a result holding them both down will make you stand still. The same is true for A and D. Many swordfighters are complaining that it’s ruined swordfighting - personally I don’t see a difference but they swear it’s a massive impairment.

Place I used for reproing: Ghost's Cobras_Meadows - Roblox
You will need 2+ players to reproduce the character lagging, as you don’t see it on your own character.

Can confirm – did a test with alertcoderf the other day and experienced the same issue with mouselock causing players to skip across the map. I don’t believe it’s restricted to “Follow” because I was using the default and was still skipping across the map on alert’s screen.

“Place I used for reproing: Ghost's Cobras_Meadows - Roblox

I’ve always found it amusing how people take one open-source place, make a couple changes (if that), and then think to themselves that it’s the best place ever and it should be used over all the others. That just gave me a nice chuckle – thanks :slight_smile:

In addition, evidently you can’t move your camera while in vehicles anymore.

Confirmed.
Martial Heroes used mouselock so that the user didn’t have to hold right mouse button to rotate camera.
Now you must press RMB AND, to top it all off, the character rotates with it. So all you ever see is the back of the character.

Huge disappointment, making combat SO much harder now :confused:

We have a fix for the CameraType issue (problem affecting vehicles).

Pressing W&S or A&D at the same time is working as intended with the new controls.

Character lagging and warping around we will look into. Thanks, this is the first we have heard of this.

@PlaceRebuilder - I looked at mouselock this morning and both the new and old versions rotate the same. You don’t have to hold down RMB to rotate the camera. AFAIK you were never able to pan around your character with mouselock; the camera is locked and always facing the back of the character. So if you could go into more detail or supply a video that would be awesome so we can address the issue you are seeing.

“Many swordfighters are complaining that it’s ruined swordfighting”
“Pressing W&S or A&D at the same time is working as intended with the new controls.”

Intended? Why would you try to fix what wasn’t broken, and broke it instead?

controlscript>keyboardmovement under line 90, type "rightValue = 0" under line 99 type "leftValue = 0"

This fixes what they broke, for any sword-fighting game owners here.

[quote] We have a fix for the CameraType issue (problem affecting vehicles).

Pressing W&S or A&D at the same time is working as intended with the new controls.

Character lagging and warping around we will look into. Thanks, this is the first we have heard of this.

@PlaceRebuilder - I looked at mouselock this morning and both the new and old versions rotate the same. You don’t have to hold down RMB to rotate the camera. AFAIK you were never able to pan around your character with mouselock; the camera is locked and always facing the back of the character. So if you could go into more detail or supply a video that would be awesome so we can address the issue you are seeing. [/quote]

Here’s a place to demonstrate:
http://www.roblox.com/games/239581804/BUG-MouseLock

All I do is:

wait(2)
local UIS = game:GetService("UserInputService")
UIS.MouseBehavior = Enum.MouseBehavior.LockCenter

while true do
	print(UIS.MouseBehavior)
	wait(1)
end

It prints that it stays in LockCenter and the mouse is locked, but moving the mouse doesnt rotate the camera unless you press RMB.

Ehh every other game has that, but whatever I guess

For people wanting to play with this, but too lazy to insert everything themself:

@Jmargh
Nevermind looking into this issue. I’m making my own camera script now anyways. Thanks to the release of PlayerScriptService it’ll be no problem and I think it might even increase CPU preformance :slight_smile: