New material - ForceField (v2.0)

This is a great feature! I’ve noticed if you set an entire map or even a small creation to this new material, it creates a really interesting effect against a dark backdrop. Its almost as a concept art has come to life, or you have x-ray vision!

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That’s pretty good update! One day we will not have to use Blender or anything, as we will have ROBLOX Studio, that is advance as, or more as Blender.

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Probably won’t ever happen. The first thing they would have to add is vertex, edge and face based editing, followed by proper UV texturing, stable CSG (still can’t understand why an open-source 3D modeling software has a 100x better CSG algorithm) and all the other modifiers.

Lets not forget vector graphics importing, primitives, real sculpting tools (they are not perfect, but import a few brush textures and you have a very reliable mesh sculptor).

EDIT: Blender uses the Carve library.

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Are you using CSGv1? If you are, you shouldn’t be. If you aren’t, and you find CSGv2 unstable, feel free to report bugs if you have see any and want to see it improve.

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A post was merged into an existing topic: Off-topic

A post was merged into an existing topic: Shadow Map Technology is creating dark spots on some meshes

I don’t see any lighting issues on a standard Roblox sphere when it’s being unioned. Can you file a proper bug report for this please, with rbxm level to reproduce?

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This doesn’t look too good.

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I like those gradient borders on the material :+1:, pretty good addition if I do say so myself.

This could be used in so many ways. Thank you!

Yes, yes yes yes yes this is amazing! I can’t wait to experiment to see what effects I can make!

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Glad they released this material, it looks really nice this would be in a lot of great games. Thanks for the new update!!

The bug report already exists.
What I’m saying is that those mushed up faces tend to make this issue even more noticeable as you can clearly see the irregularities. This is only an issue with shadow maps.

The CSG method itself is excellent. The issue comes from conversion between parts and unions.

Or at least they look like the same issue

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This is so nice!,Time for some “hi-tech” shields. :smile:

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Could you put this feedback on a different topic please? It isn’t on-topic here and your feedback might be lost in the rest of the bunch. If you put it on the right topic, it is more likely to be found again.

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So the animations only appear on mesh parts? Can we get a copy of the animation used in the pictures here? I want it :frowning:

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I’ve waited so long for this feature! I can’t wait to try it out and see what limits can be pushed! Really appreciate this. :smiley:

Would love to see when Roblox would’ve add interpolation in Forcefield as optional. Especially decals. Anyway, this was very nice material, and it could be useful for Sci-fi games, even building.

I’m against the “performance” updates.

Compared previous and current versions on a low end computer - Intel Celeron, 3GB DDR3 RAM, Intel HD graphics, W10 Home, and there was a very minuscule FPS boost with the current version.

Tested with around 100 sphere meshes set to force field and there was barely any gain from my experience.

On my main computer, there was 0 gain, compared to the extremely low end machine that got maybe a micro second of frame time improvement.

Pixelization and removal of the double sided feature should be reversed.

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High resolution textures will only cause issues on really low-end devices that don’t have enough video memory to store them, but even mid-range mobiles have enough power to run an entire map with 1024x1024 textures without visible issues.

An interesting fact is that cloning the mesh and reversing all normals will have a smaller performance impact than 2 sided faces.

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