New onto BoolValue propeties, getting some troubles

  1. What do you want to achieve? Keep it simple and clear!

I am new in BoolValue propeties, im trying to make animation loop or not by checking bool value in each animations

  1. What is the issue? Include screenshots / videos if possible!
	local loadAnim = Humanoid:LoadAnimation(anim) 
	loadAnim.Looped = loadAnim.Looped.Value

Here is what the output shows
image

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:LoadAnimation() returns a AnimationTrack that does not copy the children of the Animation, meaning Looped does not exist inside of the returned AnimationTrack object
instead, use the Looped value inside of the original Animation

local loadAnim = Humanoid:LoadAnimation(anim) 
loadAnim.Looped = anim.Looped.Value
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To Get value try to Get the bool without animations

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