I have recently created new Packages within a group owned game but they do not seem to be sharing correctly within the game universe in studio.
An older Package “ShadowParts” functions normally. On the right side is the starter place and on the left is a place within the game universe. All other packages do not seem to sync to the other place. I did a quick test and was able to inser the asset using game.InsertService:LoadAsset() but the package link is not created.
After closing studio and opeing it up again I find that the test2 package no longer displays. This is strange as there is no function available for removing a Package from a game (this functionality would be really nice to have).
Both places use team create. I am not sure if this is a factor?
The process I followed:-
open main place
open sub place
publish to roblox (both places)
create new package id 4603999951
refresh
I am still not able to see the newly created package in the sub place game explorer. I have published both places again to be sure and reopened studio.
From my previous test I did publish the place after the package failed to load.
But your comment gave me an idea to test and I think that I have found the issue
For publishing I have been using “Publish to Roblox” as I am in team create. This did not sync any new packages over the other place which is the confusing part.
Using “Publish to Roblox To…” then uploading to the same place(the starter place) did sync the packages. Is there a way I can remove the test packages from the game universe?