New physics allows you to push other players

In one of the recent updates I’v noticed the increasing affect that other players have on my character. When crowded I suddenly get pushed around alot.

This means I am no longer the sole controller of my character and that is incredibly dangerous.

How to ruin any game using this physics glitch:
while true do localplayer.Character.HumanoidRootPart.CFrame = player2.Character.HumanoidRootPart.CFrame wait() end

This will push me til I fall then push me off map.
It is just a matter of time before someone does this, I heavily suggest that this physics is fixed.

Like if you agree.


wheres the subscribe button

1 Like

Also follow me on facebook, twitter, google+, myspace, linked in and linked out!

Could you please provide a repro (includes a simple place and instructions). This will always save us time. Thanks!

Physics has always treated players simulated on other clients as infinitely massive. Nothing has changed with this regard, and teleporting a player into another play would always have this pushing behavior.

Are you sure this is new? Because this has always been possible.

I have now changed back, using same characters that used to be no problem.
Still the pushing continues.

Today is just been getting worse.
I’m pushed around so frequently its not even funny. The only way to avoid being pushed is to stand totally still for more than a second. Even then u can be pushed but not so far.

This physics change has made it so that moving in groups is impossible. The chances of being pushed around til u fall of map is about 50%. It’s starting to become unplayable. The ragequits are on an alltime high.

Please adjust back to the previous settings or something, these push physics is unbearable.