(NEW PLUGIN) AutoDebug⚙️ V1.1 - Debugging & Fixing easily your Scripts

a plugin that ‘run your script “sandbox” mode to only search bugs’?
how do we know it doesn’t have html calls? how do we know it’s not just a tool to steal code?

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You can just disable http requests in the settings.

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I believe plugins work with that even without them enabled. I’m gonna see the source code for myself. Until then, if the script is supposed to destroy something and we try to “debug” it, would it destroy that part?

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what do you mean?
“supposed to destroy something”?

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I’m sorry but 100 robux for pcall(loadstring, selectedScript.Source) seems kinda unfair. fix option looks like ChatGPT or a simple lexer script, which I’m sure you wouldn’t make, knowing your misleading plugins.

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yea, then if you want make one by yourself.

please stop “troll” you dont know even how its works.
its simple, but not simple too much, It’s worth 100 robux, if you dont want, then just go

say feedback, not complaining about something you don’t know how works

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local succ, err = pcall(function()
    return loadstring([[local function print() end local function warn() end]] .. '\n' .. game:GetService('StudioService').ActiveScript.Source)()
end)
if not succ then
    local err = string.gsub(err, '.*:.*:', '')
    warn(err)
end
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Mind at least explaining your “FIX” part then? You already made a misleading plugin that forces you to pay for OpenAI usage in order to use, it’s pretty hard to believe that this plugin will be different.

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when i make a “plugin that forces you to pay for OpenAI usage” i write it.
here you see something about it, did you even read it?

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Nice warning, I don’t see anything that mentions paid API usage.

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30 posts were split to a new topic: (NEW PLUGIN) AutoDebug⚙️ - Debugging & Fixing easily your Scripts

I mean delete any type of Instance from the DataModel. Does it do that or does it run in a protected state?

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it doing that:

		local sandbox = {
			print = function(...) end,
			game = createReadOnlyTable(game),
		}
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100 robux for a studio feature…

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It’s a neat idea, just not executed very well. Partially because of the cost of using api.

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what do you mean cost of the api?
its not using any api, the messages you see before its because that @absentdenik talking about another plugin (aib)

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oh, alright. I had got confused.

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Ya I literally can’t believe this post is real :skull: I thought it’s some troll

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bro 100 :robux_gold: for something you can use when hovering an error part?

I managed to replace a semicolon ; with a greek question mark ; and it says this:

Expected '}' (to close '{' at line 16).got Unicode character U+37e (did you mean ';"?)

image

You can even achieve a similar effect if ur using rojo or smth

and it can have more details

At least you need to improve your UI, it looks weird

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Can you elaborate on the way you fix the code?

Given the speed, I don’t think this is powered by OpenAI. I suppose you use rules like:

if error is “incomplete statement”, then add “--” in front of code.

Please demonstrate your plugin on more complex code or elaborate on how it works. You’d easily fall in the category “scammer” otherwise, since the errors it can fix would be very small.

@VSCPlays If you bought the plugin, feel free to shine some light on this ↑

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