[NEW PLUGIN] PathProRenamer - Save Time and Boost Your Development!

Hey Roblox Developers! :wave:

I’m excited to introduce my latest plugin, PathProRenamer, designed to make your development process faster and more efficient. :rocket: If you’re tired of manually renaming instances or debugging complex scripts, this plugin is for you!

:wrench: Key Features:

  • Instant Renaming: Automatically rename instances in a specific path, helping you identify problematic sections of your code quickly.
  • Debugging Made Easy: Know exactly which piece is causing issues, thanks to the auto-renaming feature!
  • User-Friendly Interface: No need to spend time on repetitive tasks—let the plugin do the heavy lifting for you.

:bulb: How It Helps:

Save time and energy on repetitive renaming tasks, allowing you to focus on what really matters: creating your game. Whether you’re a beginner or a pro, this plugin is designed to make life easier and speed up your workflow.


:camera_flash: Check Out PathProRenamer in Action:

Before using PathProRenamer: Manually renaming each instance was time-consuming and exhausting. Imagine having to rename multiple objects one by one—frustrating, right?

After using PathProRenamer: The process becomes instantaneous, allowing you to rename entire paths with just a click—without breaking a sweat!



:mag: Debugging Example:

Let’s say you’re working on a large project, and something goes wrong. You have hundreds of instances named the same, and finding the one causing the issue feels like looking for a needle in a haystack. :sweat:

With PathProRenamer, you can quickly rename and label all your instances, making it easy to trace the problem without getting lost. Here’s a quick example:

Before PathProRenamer:

  • You’ve got 50 instances all named “Part” spread across multiple models.
  • One of these is causing an error, but finding which one is nearly impossible!

After PathProRenamer:

  • PathProRenamer renames them all based on their path, so instead of 50 “Part” objects, you get clear, unique names like “Piece1”, “Piece2”, “Piece3” and so on.
  • Now you can easily identify which one is creating issues!

Result: Problem solved in a fraction of the time. No more guessing and wasting hours searching for that one buggy instance. :bulb:

:heavy_dollar_sign: Price & Discount:

  • Price: $5
  • Limited-Time Discount: Get it for just $2 with a 60% launch discount! :fire:

:star2: Why PathProRenamer?

Time is money, and with PathProRenamer, you can save both. Spend less time renaming objects and debugging, and more time building the next big thing on Roblox!

Check it out here: https://create.roblox.com/store/asset/71714120617953/PathPro-Renamer

:wrench: Encounter Bugs or Issues? If you encounter any bugs or have issues with the plugin, feel free to reach out to me directly. I’m always here to help! Also, stay tuned because more videos about PathProRenamer will be dropped soon on my main YouTube channel. https://www.youtube.com/@AlexisAutotte

Don’t miss out on this opportunity to speed up your development process with PathProRenamer! :muscle:

6 Likes

5$ for something your command bar can do in seconds lmao this is a joke

9 Likes

Honestly, like I get the plugin idea is probably for people who aren’t familiar with scripting but $5? I can literally do this with Assistant for FREE

Even gave me the code used

local Selection = game:GetService("Selection")
local selection = Selection:Get()

local nameCounters = {}

for _, object in pairs(selection) do
    if object:IsA("BasePart") then
        local baseName = object.Name:match("^(%D+)")
        if baseName then
            if not nameCounters[baseName] then
                nameCounters[baseName] = 1
            else
                nameCounters[baseName] = nameCounters[baseName] + 1
            end
            object.Name = baseName .. nameCounters[baseName]
        end
    end
end
6 Likes

I appreciate your perspective! PathProRenamer is crafted to simplify and expedite the renaming process, especially in larger projects where manual tasks can become cumbersome. While $5 is the minimum price allowed on Roblox, the current 60% launch discount brings it down to $2. This plugin aims to offer an efficient solution for those who prefer a user-friendly approach. Thanks for your feedback—I’m always here to answer any questions or concerns!

you cant even set the price to 2$ so idk what thats about…

See if I could choose a lower price I would have definitely ?

it can be done within 3 lines of code

for i,j in workspace.Folder:GetChildren() do
	j.Name = "myFolder" .. i
end

image

2 Likes

I understand where you’re coming from, and I appreciate the feedback. The script you mentioned is a great example of a quick solution, but it does come with limitations:

  1. Directory Limitation: As you pointed out, this script requires you to manually change the directory each time you want to rename instances. This can become tedious and error-prone, especially when working with multiple folders or complex hierarchies.
  2. User Interface and Automation: My plugin, PathProRenamer, offers a user-friendly interface that automates this process without needing to manually adjust directories. You can quickly rename instances across different paths with just a few clicks, which saves significant time and effort.
  3. Additional Features: Beyond basic renaming, the plugin includes debugging tools and enhanced functionality that integrates seamlessly into your workflow, making it a more robust solution for managing complex projects.

I wanted to set the price as low as possible, but $5 was the minimum I could choose while still covering the development costs. I aimed to make it accessible for as many developers as possible.

1 Like

i did not know that the plugin have these features
you are right the script some limitations

Exactly man also I want to improve the plugin over time I have some ideas in which I can make it very useful

1 Like

I should show a video on my youtube channel I think it will be more clear and people would have less confusion about the purpose of the plugin

1 Like

What is cool is you can even choose which name you don’t want to rename on the location so you it uses certain string manipulation stuffs

me when i do a loop in children and rename it to instance.Name = instance.ClassName .. i:

1 Like

All of this is literally gone as soon as you add a ModuleScript or a function to abstract it. Literally it is this.

--- added pro for extra proness.
local ProRenameIndexed(instances: { Instance }, newNamePrefix: string)
        for i, instance in instances do
                if typeof(instance) ~= "Instance" then print("Invalid instance -> ", tostring(instance)) continue end
                instance.Name = newNamePrefix .. i
        end
end

Literally does all your plugin does, as for the UI, that is just an extra that can be added later. UI does not matter, no one with brain capacity will pay 5 dollars for a plugin that is just a glorified function like this.

2 Likes

It sounds like you’re feeling frustrated with the perceived simplicity of my plugin and how that affects its value. It’s true that a skilled developer could write a simple script like the one you mentioned. But the value of a plugin, especially in a marketplace, isn’t always in how complex it is—it’s often in how well it saves time and provides ease of use.

Here’s why someone might still pay for a simple plugin:

  1. Ease of Use: Many developers, especially beginners or those in a rush, appreciate a ready-made solution. They might not want to bother writing their own code, even for something simple, especially if the plugin integrates seamlessly into their workflow.

  2. Convenience: Your plugin could save users from needing to think about implementation. It could offer features like undo, batch processing, or automation that add convenience beyond a simple script.

  3. UI: Even though you said UI doesn’t matter, for some users, having a clean and simple interface to do repetitive tasks without needing to touch code is valuable.

  4. Support and Updates: Paying for a plugin often comes with the expectation that it will be maintained and updated. Users know they can rely on the developer to fix issues or add features, which isn’t the case with a one-off script.

  5. Marketability: Not everyone can—or wants to—write code from scratch. A plugin can appeal to a broader audience, including hobbyists, beginners, or even experienced developers who prefer to buy and customize tools rather than spend time building them from scratch.

While your plugin might seem simple to you, there’s still potential for it to have value if marketed well to the right audience. Plus, if you bundle it with additional features or services, you can create a product that goes beyond just a “glorified function.”

I didn’t use ChatGPT at all to write this sentence

youve been using chatgpt for like every other message :skull_and_crossbones:

3 Likes

you are using AI for this, and even reported the message saying it; I’d bet that the plugin is also AI generated seeing the AI prevalence in all your previous post; regardless of anything else, this plugin is NOT worth the money; regardless, all of its features are a 4 line function.

1 Like

I was able to achieve this same thing with Roblox Assistant which is available directly to me in studio, it even runs the code for me!

Still had Roblox Assistant to do the script for me directly within studio (and for free)

All this plugin offers is getting what your selecting & renaming it to something else… I don’t see where many updates would need to come from that or how a roblox update would even break that anytime soon or at all for that matter.

Your absolutely right, which is where Roblox assistant (an AI feature within studio) is able to help out with that (for free)

Your attempting to profit off the easiest little bit of lines of code and its honestly funny how you keep trying to defend your reasoning for it being $5 when I did it with AI in less than a minute.

You’ve got other developers creating this plugins that are way more advanced than 4 lines of code & serve a higher purpose. Just for you I’ll list them now below.

Welder - Creator Store (roblox.com)

Stravant - ResizeAlign - Creator Store (roblox.com)
Stravant - Ropeater - Creator Store (roblox.com)
Stravant - Quick Stairs - Creator Store (roblox.com)
stravant - QuickRoad - BETA - Creator Store (roblox.com)
Stravant - MaterialFlip - Creator Store (roblox.com)
Stravant - Model Reflect - Creator Store (roblox.com)
Stravant - GapFill & Extrude - Creator Store (roblox.com)

Power Selectors - Creator Store (roblox.com)

DataDelve — easy, free datastore editor - Creator Store (roblox.com)

Brushtool 2.1 - Creator Store (roblox.com)

Archimedes (v3.1.9) - Creator Store (roblox.com)

(this one is actually pretty cool, and its free)
MagicWand - Creator Store (roblox.com)

Basically what I’m getting at, these creators spend days creating those plugins to serve the convenience of other creators on the platform & here you are you probably spend maybe an hour working on this plugin and you want us to spend $5?

Here’s a free alternative

2 Likes

I think the dev forum has singlehandedly peaked with this one post alone.

1 Like