So the old raycasting system I could get a hitpos even if it didn’t hit anything, how can I achieve a similar thing to this:
while NotHit == true do
local timeSinceLastFrame = game:GetService("RunService").Heartbeat:Wait()
local ray = Ray.new(origin, Cframe.LookVector * speed * timeSinceLastFrame)
hit,hitpos,normal = game.Workspace:FindPartOnRayWithIgnoreList(ray,ignore)
Projectile.Position = hitpos + Vector3.new(math.random(0,offset),math.random(0,offset),0)
origin = hitpos
end
It casts a ray then I move it to the hitpos and offset it, but i’m not sure how to do that with the new raycasting function.