Alright, it looks great! I have some feedback to give.
Alright, I’ll talk about the UI first. The UI doesn’t feel the same for each peace. The health feels very out of place and the UI is kind of big on the screen, which you can’t change either. It feels like they have different recurring themes for each peace of UI. Also when you go to an NPC for a challenge, you don’t really have an automated instinct on where to look.
Now, the lobby. The lobby feels very lifeless, and not just because there aren’t many players yet. There aren’t places that I look to that make me say, “WOW I WANT TO EXPLORE THIS RIGHT NOW!” And it seems that the lobby feels like a box that only exists for the players to enter the game. What you could do is have that gate to where the zombie are completely open! Also, make the gate wider! This would make people have anticipation in their mind on what to expect, and they have to keep playing in order to get that.
It’s all about expectation and reward on that expectation. If you can have people expect something about your game without having to really press many buttons, than you have then LOCKED! Also, add maybe like waterfalls and and beautiful views, just in the HUB! I recommend at looking at a game called World // Zero for some inspiration.
And probably last and not least, the game mechanics. The sword swinging animation feels the same, and from what I notice from playing for 5 minutes, that’s the only game mechanic for the sword. Add something like a dash or a dodge. And if you only take at least one thing from this reply, add more animations for the swinging of the sword.
That’s all I have! I think the game will be a bit better if you add some of these things!
Have a great one!