New RunService events seem not to fire

Hello!

I’m trying to create a custom interaction system, I am having success so far but the new RunService events seem not to fire for whatever reason. Keep in mind that the old ones do work.

Output:

Script:

local runService = game:GetService('RunService')

runService.PostSimulation:Connect(function()print('PostSimulation')end)
runService.PreSimulation:Connect(function()print('PreSimulation')end)
runService.PreRender:Connect(function()print('PreRender')end)
runService.PreAnimation:Connect(function()print('PreAnimation')end)

runService.Heartbeat:Connect(function()print('Heartbeat')end)
runService.RenderStepped:Connect(function()print('RenderStepped')end)
runService.Stepped:Connect(function()print('Stepped')end)

TIA for any help! :smile:

1 Like

PreRender isn’t live yet I think

2 Likes

They haven’t been fully rolled out yet, there are a few mistakes in the documentation

3 Likes