New Server Creation Issue

I’ve been working on a new server feature for my game that allows users to play in a fresh server while also having the option for other players to join. I have a server list designed to help discover these new servers, as the game is intended to host a competition where multiple players can collaborate.

However, I’ve encountered some issues. Using Reserved Servers makes the server private and therefore undiscoverable on my server list. On the other hand, TeleportAsync only creates a new server if every other server is full, which doesn’t align with my goals.

If anyone has any suggestions or solutions, please let me know!

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Upload the private servers to a memory-store with MemoryStoreService. You need only upload the server’s access code and place ID

Thanks, I just ended up doing one of those select amount of players like a party, Thanks so much for this though!

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