New starting screen for my new game

I am working on a game, I just made a new starting screen.
it’s a post apocalyptic game

here it is: open for testing - Roblox
[I closed play because im still working on the game :slightly_smiling_face: ]
please give feedback

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Could you provide screenshots/gifs of your starting screen? It would be much easier that way (especially for some of us mobile users) :slight_smile:

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ok 30charssssssssssssssssssssssssssss

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heres a small video of it
i am aware that updates and help aren’t capital like play

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It’s quite neat, however I feel like you can update the info boxes that pop up when you click on help or updates to fit the theme more. Right now the text is of a different font. The colored ‘x’ button does not fit the color scheme.
Also, consider detailing the room more :smiley:
Edit: @FivPyra made a really good point:

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I’m not a master scripter, so how do I disable the core ui’s?

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Here’s the script: ‘Make sure it is a local script in StarterGui.’

local StarterGui = game:GetService('StarterGui')
	 
StarterGui:SetCoreGuiEnabled(Enum.CoreGuiType.All, false)
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I got a chance to try out the menu myself. It looks great, just a few critiques.

  • You can open the update and help menus at the same time, causing them to overlap. I’m guessing this wasn’t an intended feature.
  • @FivPyra already brought this up but there’s a cut off at the top of the screen where Roblox’s TopBar obviously cuts off the darkened Gui.
  • Maybe its just a matter of personal opinion, but I would align the menu buttons to the left so the very left of each character lines up instead of symmetrically down the middle. Because the menu is already to the left, this might look nicer.
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Hey!
I added some tweening to the Updates and Help GUI
and made them fit more with the theme!
Sadly I can’t give you a gif or video of it.
Every file im recording and stuff isn’t working…

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Actually its quite simple to avoid the issue you mentioned at number 1


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Looks really nice! I like the style of this menu.

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I would add some motion to the camera, a simple shake if you will, while sitting in menu.

My only problem is the “Updates” text isn’t aligned with play and help. You should also make “PLAY” like “Play” because Updates and Help aren’t like that (Or you can make them all capitalized). Other than that, nice job!

Overall great menu, I like the tweening but it could use some feedback!

  1. Add some sort of sound or pop whenever some clicks or hovers over the button. For example, when a Player hovers over the “Play” button you would do:
YourPlayButtonHere.MouseEnter:Connect(function()
    HoverPingSound:Play()
    -- Your tweening
end) 

To compensate for this just set the Visible property of the menu you clicked to true and the other menu to false.

Good luck with your starting screen!

Looks lovely, maybe make the updates gui a bit different with something like a list on.

A very good starting screen, I will definitely play this game!