Hi OKevinO,
We’ll update you as soon as we have an ETA - we’re balancing this work with other bug fixes / new features. Thank you for your patience.
Best,
M0bsterLobster
Hi OKevinO,
We’ll update you as soon as we have an ETA - we’re balancing this work with other bug fixes / new features. Thank you for your patience.
Best,
M0bsterLobster
Yo! This is cool! :D
I remember when i found workspace:StepPhysics
but when i tried to use it in a plugin I was disapointed it didn’t work. :(
But now it’s finaly out! :D
I feel like I should maybe trying to make a ROBLOX game inside a ROBLOX Studio plugin! :D
(i maybe overreacting a bit)
Well i did see it bounce on it’s legs so it is influenced by the Humanoid
and it needs a Humanoid
for it bounce on it’s legs cuz the legs arn’t collidable but the rotation is broken.
Hi this is super cool. I’m also looking for a time scale feature like many others so please consider it in the future. Awesome work by the way!
This is a really awsome update! I may be a little late but this will allow to play animations on my plugin to help some people using a certain tutorial
however I have been having an unexpected behavior as where it just appears to be doing something weird when i try to rotate my character like usual
by the way this is what normally happens without the physics call:
i have checked what was going on, and the torso started dragging away whenever i rotated the humanoid root part dunno why
if anyone could help me with that i would be glad
I fixed it by simply doing that
local cf = tower.Torso.CFrame
towersScrolling.ViewportTemplate.ViewportFrame.WorldModel:StepPhysics(delta) -- i know i can use a variablle but im lazy
tower.Torso.CFrame = cf
re applying the torso cframe
@m0bsterlobster Will step physics ever be able to be used in regular scripts in game so we can make pause menus for single player games.