New StepPhysics Plugin API

Hi OKevinO,

We’ll update you as soon as we have an ETA - we’re balancing this work with other bug fixes / new features. Thank you for your patience.

Best,
M0bsterLobster

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Yo! This is cool! :D I remember when i found workspace:StepPhysics but when i tried to use it in a plugin I was disapointed it didn’t work. :( But now it’s finaly out! :D I feel like I should maybe trying to make a ROBLOX game inside a ROBLOX Studio plugin! :D (i maybe overreacting a bit)

Well i did see it bounce on it’s legs so it is influenced by the Humanoid and it needs a Humanoid for it bounce on it’s legs cuz the legs arn’t collidable but the rotation is broken.

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Hi this is super cool. I’m also looking for a time scale feature like many others so please consider it in the future. Awesome work by the way!

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This is a really awsome update! I may be a little late but this will allow to play animations on my plugin to help some people using a certain tutorial

however I have been having an unexpected behavior as where it just appears to be doing something weird when i try to rotate my character like usual

by the way this is what normally happens without the physics call:

i have checked what was going on, and the torso started dragging away whenever i rotated the humanoid root part dunno why

if anyone could help me with that i would be glad

EDIT:

I fixed it by simply doing that

local cf = tower.Torso.CFrame
towersScrolling.ViewportTemplate.ViewportFrame.WorldModel:StepPhysics(delta) -- i know i can use a variablle but im lazy
tower.Torso.CFrame = cf

re applying the torso cframe

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@m0bsterlobster Will step physics ever be able to be used in regular scripts in game so we can make pause menus for single player games.

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