My studio keeps crashing whenever i try to enable this feature… It was working the day this was enabled as a beta feature but now its not anymore.
Edit: It was the default blender landscape that was crashing it. I think it was because it was just a plane without thickness, added a face and now its working.
This is an amazing feature, its going to help me a lot since in the game im making the meshparts will have doors and interiors, thanks a lot for adding this!
This is so helpful, now I don’t need to resort to making a custom hitbox most of the time with a OBJ Collision Gen plugin which would probably be more laggy then this.
Do you mean envelop my wheel with a cylinder, so the cylinder is the only thing touching the ground? Or removing the mesh and use a cylinder instead?
Is there a way to measure how expensive my mesh is for the physics engine? I would like to know the difference my mesh and a cylinder.
What if I had just a bunch of blocks in place of these cells? Would it actually be easier to simulate that and less performance taxing to just weld a hollow tube of blocks together? And if not, is there ever a ball park answer to when n number cells is superior to n number conjoined parts?