Wow, 1000 studs sure is far for a surfacegui, this runway number is 15 studs across!
from 999 studs:
1000+ studs:
Wow, 1000 studs sure is far for a surfacegui, this runway number is 15 studs across!
from 999 studs:
1000+ studs:
This would work a lot better if the surfacegui background didn’t vanish with the text/images.
Small update, but cool nevertheless
This is great! I like performance updates. Will there be a similar property for ParticleEmitter in the future?
This is awesome. As a suggestion, I would like to see the ability to offer intent to Roblox rather than strict values.
In my game, I have a large area with lots of SurfaceGuis. I would like as many as reasonable to render, because hardcoding a max distance on them for the lowest denominator would make the game look bad to everyone, but I would like to signal to Roblox that a SurfaceGui is okay to stop rendering if it is too far.
Something like a minimum distance property, and the option to let Roblox choose at the in betweens of min and max distance whether or not my SurfaceGui should be rendered.
Basically, I want you to always see SurfaceGuis close to you, and for anything further, let Roblox decide based on specs/graphics quality.
this will definitely benefit tons of people wanting better performance
You could run a command like this in the command bar:
for i,v in ipairs(game:GetDescendants()) do if v:IsA("SurfaceGui") then v.MaxDistance = 1000 end end
Could you guys also make it so SurfaceGui Wrap around Meshes or curvy blocks or anything? So it becomes a decal, But more efficent, so people could make wraps around it and it could be useful!
If they couldn’t do that with decals then I doubt the can make it work with surfaceGUI
You could make a localscript that sets the max distance property on the client based on the users graphics quality.
Here is a script that does so.
UserSettings().GameSettings.Changed:Connect(function()
local children = game:GetDescendants()
for i = 1, #children do
if children[i].ClassName == "SurfaceGui" then
children[i].MaxDistance = 12.8+(UserSettings().GameSettings.SavedQualityLevel.Value*38.4)
end
end
end)
Very great FPS-wise, will find a use one way or another.
Small, but much needed update. Thanks so much!
Decals can wrap around meshes or curvy blocks but the problem is SurfaceGui does not have the same accesibility as a decal, now how will we make easy customization on cars,guns,building? And even reflections!
Nice update! This could improve performance in a lot of games
I NEVER KNEW THAT WAS POSSIBLE, THANK YOU DUDE.
What is the “C:” for? I’m curious.
That stands for classname
the search features are explained more here:
Is there a performance increase graph to see how much of an improvement this is?
This looks very interesting and can make the SurfaceGui more beautiful, but if you want something optimized in your game it is recommended to use Decals.
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