Okay. Here’s my opinion. I feel there’s still lots of work that needs to be done on lots of these, but there are a few I love.
Bricks: They’re fine, but make it so the color isn’t forced, because even when it’s white, it still has a red tint; also, it has a bit of a tiling issue.
Cobblestone: I don’t like the fact that it’s colored by default, I would like a solid color. Also, the specular texture doesn’t seem deep enough.
Concrete: Still suffers from the default color, a bit too shiny, needs a bit more depth.
Corroded Metal: If the rust is fleshed out to have a smoother transition with the metal, it would be good.
Diamond Plate: Good the way it is.
Fabric: Good the way it is. I love the ripple look to it when zooming out.
Foil: Good the way it is.
Forcefield: There’s no change. Good the way it is.
Glass: Good the way it is.
Granite: Suffers from the forced coloration, remove that and it’s perfect.
Grass: Suffers from forced coloration big time. The specular map doesn’t feel deep enough.
Ice: Good the way it is.
Marble: Suffers from the tiling effect, which may or may not be intentional. Other than that, it’s good.
Metal: Suffers forced coloration; other than that the speculars are PERFECT.
Neon: No change. It’s good.
Pebble: It feels like it’s lacking detail. It could use a few more pebbles thrown in there!
Plastic: It suffers weird stretching effects. Keep the original texture.
Slate: It doesn’t look rough enough. Try basing it off actual rough slate in real life. The whole point is the roughness. Better yet, separate the materials into slate and another stone type.
Sand: Not actually that bad. It looks good.
Smooth Plastic: The same, keep it.
Wood: Suffers a discoloration issue, but the texture is perfect.
Wood Planks: Suffers a forced discoloration issue. The texturing looks tiled, but other than those two it
looks good. Speculars check out.
Terrain Textures
Instead of going through all the individual textures, I’ll be focusing on the ones that need work, and the ones that are fine.
Need work:
Slate: Suffers the same issues as the part material.
Grass and Leafy Grass: Too flat of a texture.
Cobblestone: Too flat of a texture.
Bricks: Too flat of a texture.
Pavement: Just needs a texture overhaul in general.
Basalt: Looks too similar to rock.
Perfect the way they are:
Ice: Very shiny and pretty!
Glacier: Again, shiny and pretty!
Asphalt: Looks pretty dang realistic and good compared to the old one.
Sandstone: It basically looks like the old one but more detailed, I like it.
Cracked Lava: I like it, but the only thing you should do is make it actually have a Neon glow.
Salt: Looks like actual salt flats. I like it.
Sand: Could use a bit more lightening, but I do like it.
Mud: Looks nice and detailed!
Ground: Nice and detailed.
The biggest issue is forced coloration, that’s my biggest issue with it.
Good work to whoever made these textures, and feel free to reply with any other ideas may be good.