Being predominantly a builder on Roblox, using the right colour and material is important to getting a build looking right. With somewhat recent changes to certain materials such as the Brick material, which i’m personally not too fond of, I have been thinking of ways to improve the customisation to materials. I’m suggesting a potential new property: MaterialIntensity! This would allow you to alter how defined the material texture is on the part, 0 being the normal texture, 1 being a hardly visible material on the part.
I’d love this. The reason you see so many games only use Plastic/SmoothPlastic nowadays is because materials tend to be way too intense, removing most of the color from Parts and rendering them far darker and less saturated than anyone wants them. This seems like a good compromise that’d let us run free with aesthetics without compromising too much.