New Terrain and Parts Built-In Materials - Release Build

Clearly, you didn’t read the post PysephDEV was replying to.

There is no constructive criticism whatsoever. There’s no indication on what to improve or how to improve it. He’s blatantly insulting the people behind this update.

The same thing could also be said for Devonagi, but you decide not to tell him that why? Also watch your mouth.

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I don’t think it’s that affected by the graphics level. All new materials do look like plastic with a texture on low graphics, an issue that should be addressed.

Also the 2013 diamond plate is a pain to look at, glad I didn’t grow up with that.

now that I look at the old material, I’m starting to see a couple of bothersome new issues with the new diamondplate, with the design itself. Most of the reason why I said what I said in that quote is because all of my projects have EnvironmentSpecularScale racked up to 1, and I use a custom skybox with it. I also never really use the diamondplate material on enough places to know whether if it looks right or wrong.

I think two reasons for why the new diamondplate texture sucks is because:

  1. the metallic and roughness maps are focused across ALL of the texture, rather than focusing metallic on just the diamondplate pieces, and leaving the plate below it roughened.
  2. even though i liked the new texture because it was a much higher quality texture, the diamondplate pieces look WAY too thick, and way too close to each other.
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I highly disagree with this. Diamond plate in general is reflective and not just certain parts are. Metal is reflective and it’s made out of the same material. So it makes no sense to have only the little things uptop to be reflective. Actual diamond plate has the entire thing reflective, not certain parts.
image

That wont work. Specular and diffuse scale is why you’re able to see a reflection on materials.

I disagree. So what if it looks worse on lower settings? It’s not ment to look good in lower settings, because they’re lower settings. You shouldn’t expect anything to have the same quality as it does on higher settings and look similar to lower settings, or try to retain it on lower settings. My apologies if I come off as rude, that is not my intention.

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That doesn’t explain why DiamondPlate loses such a significant amount of detail with IBL disabled when no other material, old or new, suffers the same way. They can look different, but they aren’t supposed to lose this much detail.

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I highly doubt it does, since the same ColorMap is being used throughout. Some textures give that impression though. For example, FracturedOreo thought that the old slate was 4K when it was only 1K since it was so well done.

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Holy cow! If Roblox still insists on force updating, we at least have a solution. Could you publish this as a community resource please? Even then, lots of people want these in Blender.

Because the relfections is what makes it look good. Look at metal, without ibl its not nearly as nice
IBL off:


IBL on:

The metal material now looks super good with it on. Without it, it’s pretty bad. The new diamond plate doesnt look good with it off because it was designed with IBL being turned on in mind so you can actually see how roblox intended to show the material. The old one had the detail baked into the color map because Roblox didn’t have IBL at the time so they couldn’t do this.

Well its because it was being tiled quite a bit which made it look like it was 4k since it wasn’t taking a lot of space. When you have a 1k image on a big object, it would look pixelated. But if you have that image and make it repeat it self in smaller squares, it wouldn’t look nearly as pixelated. Which is why it looks much more high res.

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I want to know what the new material looks like on the lowest graphic settings because 80% of roblox players don’t have good enough devices to run the highest graphics so do they look bad on low or good?

They look like decals on smoothplastic on low. Then again, that’s always been the case.

Roblox is insanely worse optimized than any other game engine, for example, when I open Unity and go onto a project with high graphic settings and clean meshes but when I open studio on a small-ish game the fps goes down a decent amount.

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@Sorcus I am SOOO concerned that when I lower the graphics level BY AT LEAST one unit, the graphics deteriorate TOO MUCH. Why is it getting worse so much? Regarding the new textures… They are good, but only on the maximum graphics settings

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The old DiamondPlate was designed to look good without IBL as FiB phase 3 didn’t exist back then. However the new DiamondPlate is designed to take full advantage of IBL which, apparently, causes a sacrifice in visual quality when IBL is turned down. I agree that Roblox should try to get the best of both worlds here.

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It’s most definitely intentional, old materials do that too and it doesn’t occur in real life either.

Yeah… I messed around with lighting settings to see each separate texture tile more clearly, and they don’t change size in the first place by the looks of it - it’s just that the previous slate material tiled so well you couldn’t notice this :sweat_smile:

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I cant wait until this comes out officially :slight_smile:

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Don’t forget about all the other games which are incompatible with it.

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I think they’re gonna not force it, but give the option to choose between the both! Now you have something to look forwards to :grin:

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Erm, I thought they fixed this a while back.


I put the materials into the Roblox Folders, but it appears marble is having the tiling issue again.

Edit: This is v1.5

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personally a fan, very cool :+1::+1:

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