Yeah but you see even with this update the sand looks like I just entered adventure time in a nutshell it just is bad and the materials are needed like they are most the time. Because I have my first build since I am getting to a builder and it would look terrible luckily I still have normal materials.
I meant that older audiences wasn’t the main focus of ROBLOX, not that.
This is perhaps the worst counter-argument to anything I have heard ever. It doesn’t work like this.
I’m a little disappointed by this update, because many of the materials look extremely different from their old counterparts, and will cause the entire look of most games to change/be ruined. There are a few improvements, but there are also several downgrades.
Not everything about this update is bad, though. Some of these materials are fantastic, and I’m also really happy that the terrain-exclusive materials have been brought to parts.
Some problems I have found with these materials
Some of these materials look completely different on different graphics settings. Here is a comparison of them on graphics levels 1 and 21:
Slate loses all of its bumps:
Metal, CorrodedMetal, DiamondPlate, and Foil get much darker/bluer:
Metal is “hairy” around sun reflections on higher graphics settings:
Cobblestone has a larger scale on 1 than it does on 21:
And then some materials look completely different than the old version and don’t have any decent replacement:
Bricks:
Cobblestone (terrain):
Pavement:
Salt:
And a few more materials that look terrible in general:
Brick:
Grass:
Foil:
Concrete is overly smooth on all graphics settings:
EDIT:
This is exactly what I was thinking. What should have happened is just rework the existing materials and give them some polish, instead of scrapping them almost entirely and starting over with something completely different.
THey ruined games before with Filtering Enabled it broke all games that were made before it unless they updated the game. But it had a purpose this one didnt
You could just keep the new materials under different names, honestly. Plus, I dont think anyone reasonable uses anything from the toolbox given how crappy the toolbox stuff is compared to just making your own stuff
Lets also point out how they made brick SOMEHOW even MORE unusable, it’s too clean and doesn’t have the same charm as the old bricks which were dense and worked VERY well in smaller instances.
Example: Before
Example: After
Everything is way too cartoony and flat, or extremely detailed and annoying, like sand. I’m so tired of these updates screwing over the devs because none of our feedback was listened to. I’m honestly considering jumping platforms, because I’m tired of my work being undermined by a team that appears to have no respect for their devs, the people who make money for their platform. Other platforms pay their devs better, and other platforms don’t make changes no one wanted. I’m sure I’m not the only one who feels this way.
I wasn’t even arguing in the first place. I was just stating my opinion.
I really hope that this reply is satire. There is a clear difference between using the materials incorrectly and being forced to update our existing builds because Roblox decided it would be a great idea to disregard any and all feedback by developers.
What a terrible day to have eyes
Yeah I guess I’m forced to go with the new material update, totally can’t have an opinion nor feedback. Yeah makes much sense, don’t know why they posted this to not get feedback.
Your posts make totally no sense whatsoever.
i have a feeling that roblox wants us to use voxel terrain and the 3d grass that it has
probably not true but that’s what popped into my head
The lighting is actually quite different.
Keeping the old lighting around is mostly a cost that we can worry about internally, in having to maintain code for multiple different lighting solutions. Code barely takes any space compared to art assets: That entire extra lighting codepath might only take a couple MB of space in the executable.
Materials are different, because they have a large volume of art assets associated with them that make up significant portion of the Roblox application’s total size.
These days, Roblox is actually trying to appeal to a broader audience.
ok. This update doesn’t really change much on the materials part. But I’m just gonna say this again.
Let us keep the current materials along with the new materials seamlessly. This can make old games actually keep their look and lots of new creativity can be made with both materials
So you’re just going to let everyone else’s builds be ruined with no way to properly re-adjust them, then?
Was it really necessary to push this change BEFORE custom materials were accessible?
I just checked every single material in the entire build, absolutely nothing looks even close to the desired effect.
Your original choice of material wasn’t very aesthetically pleasing, but Roblox’s update (without a doubt) made it better. Added a comparison below with your reference behind it (left old, right new)
then dont replace them, it couldnt be more simple
This looks very nice. But I think there should be a choice to continue using the old material textures. Really hope you allow developers to continue using the old textures and not forcing developers to use the new ones if they don’t want too.
All of these complaints, and yet the old materials aren’t staying. What a disappointment.
Here is a compilation of images taken in several different places / builds. The new materials were copied and pasted from the v1.5 build into the normal Roblox Player.
Rogue Lineage (2019) (taken from the menu)
Build by @suprardude64 (2021)
I personally believe these materials in nearly every case to be complete downgrades from the older ones. While I believe that the new ones can work when designed with in mind, these new materials completely destroy the already pre-established artstyle of many places and builds on this platform.