I use metal for darkening colors, it makes it easier than going into the slider and moving it down every time since the UX there would be horrific.
I now have to go through and manually darken every metal part in my game. (its a sci-fi game. go figure). It’s going to take a long time, and I’d much rather be spending it on updates.
I’d be happy to compromise if we were able to add custom colors into the color wheel, it’d make my life so much easier.
As for the textures themselves… they look more like plastic to me. Having a sci-fi game with the new diamond plate texture is… not great. It’s lost the metallic feel to it when future lighting isn’t enabled.
I’d use future, but the performance impacts are too great.
Custom materials would solve this easily. I’d just start uploading my own metal textures, fabric textures etc.
Very mixed opinions here. I love the idea, but the execution is terrible. I get that you can’t have both for the sake of download time but please, if you’re going to force this on us, look into optimising future a bit so the materials dont look flat, or pushing custom materials faster.