the after looks way better than the before lol
Metal too, not the sand though. Wood looks nice. Sand is ruined D:
thats to you, not the person who has decided the style of the game and wishes for it to be a specific way
As the maker of that map it’s not designed to look smooth and plastic like. The rocks are ment to look extremely rough and none of the new materials provide such a roughness.
Uh oh, i hope they don’t really do it, because some old materials are good, and if they are erased, this will affect most of the builds i did that has old materials
In addition, I do feel like there should be some option to switch between the old and new materials, or perhaps the materials people are complaining about could be tweaked to keep an appearance similar to what they were before, so that the change isn’t as drastic and won’t highly affect builds.
The Diamond Plate material was dark before, now it is lighter and will make builds look ugly.
I like how the textures look and their possibilities, but at the same time, I hate that these materials are immediately replacing the current ones. This will completely ruin the aesthetic of a lot of games and force some developers to completely redo all of their game’s map or as you call them “Experiences” now simply to adjust to these absurd updates.
I believe that the benefits of keeping the legacy materials around outweighs the costs and everyone will be a lot happier with it. With legacy materials being kept, we could continue to enjoy our favorite games and the games that aren’t updated anymore. This update is just putting too much strain on developers.
That can be easily adjusted by simply changing color
I have said it time and time again on multiple topics about the new materials but have never gotten a response. I will say it again. WE NEED A METHOD TO GET A LIST OF THE PART MATERIALS AND THE TERRAIN MATERIALS SEPARATELY. Before it was just a matter of ease of development and forward compatibility for new materials. However, due to this statement:
This has become much less an issue of manually creating a long list of materials for terrain and parts and instead has become even more about forward compatibility. Even after this update say 5 years from now you decide to add even more new materials. This would mean developers would once again have to manually create two list if they wanted to differentiate between part and terrain materials. But what if they made a system with having full access to all materials in mind? Any updates would restrict their system and force them to have to keep an eye on any updates to materials when they shouldn’t have too.
Essentially this is the same logic as having a method to retrieve a dictionary of an instances properties (which we still don’t have for some reason, even though we have Instance:GetAttributes
. In fact, this is quite dumb because instance attributes are controlled by the developer and instance properties are controlled by Roblox.) instead of manually creating one for each type of instance and then updating it whenever Roblox deprecates an old property or adds a new property. It’s a lot of work for the developer to do just to have the information that the engine already has.
here’s what one of my old builds looked like before.
now it looks like this.
i don’t like this ultra smooth… thing. it takes away from any roughness, and messes with the colors in a way i can’t really describe well
Please for the love of it. Add an option to use the new set of materials or the old ones.
I have been disappointed before with the same change.
The textures from 2015 look higher quality than the current ones, and overall made my game look ugly when they updated it previously.
Now I have to adapt and submit to this change again?
Why should i be forced to use “workarounds”
when it could easily be avoided, or a compromise could of been made where we could CHOOSE to use the new ones, or the current ones
THIS. YES. No one would have a problem if something like that was included in this inventible update.
Honestly. This is the same gesture as getting rid of legacy lighting.
People have made side by side comparisons on why compatibility does not substitute legacy.
I guess we will have to force ourselves to adapt to change, like you always do to us
without actually listening.
dude it’s literally just a minor change in color that really ain’t that game breaking, hell maybe just try changing the lighting a bit
The engine had to change to be more variable the devs couldn’t get a solution to implement both the new and old engine so they had to compromise. In this case the compromise would be re-doing the textures to fit better. Also also getting the textures lighting to be just right is annoying and time consuming.
Thanks I need this now. This is like, the perfect solution. And to add to the idea, eventually we could make and add our own materials, and we get a godsend.
Alright. If that’s the case, then you wouldn’t mine giving us an example, and prove thats all we need to do. Right?
The literal texture maps, and quality are different. Changing lighting will do nothing to make it even look similar to the current ones.
lol we dont, unless you’re talking about surface appearance which only works for meshparts