I have added another poll accordingly.
I’ve always said grass was a terrible materials for plants, but this update leaves few options as of now 'till we rediscover them.
I did account for the terrain folder - the new build’s terrain folder is identical to the old one, so it wouldn’t be duplicated.
Integration is better in this scenario.
For example, new woodplanks and metal are better, but new slate is trash compared to old slate.
Nobody’s mad with the new materials, most of them look good, the problem is that they’re forcing developers to redo their maps, which is annoying, playing around with the new materials to make maps look good should not be something we have to do. Especially when you won’t get the same style you wished for, not every game wants to look uber realistic. Even then some of the materials look very bad, I imagine that it’s hard to create textures, but I think they need more work before they can completely replace legacy materials. Even then legacy materials should still stick around.
I really like this new update. The materials are so much higher quality and have more depth than the old ones.
I get that people are frustrated about there not being much (if any) backwards compatibility, but instead of saying, “This is gonna mess up everything!”, think about how this will improve your game/build, not how it will ruin it.
Ok, so I have to remake my map to suit this?
I rely a lot on metal for it’s darkened color. I’m going to need to overhaul my whole map.
So much for backwards compatibility!
Would have been better to have these alongside the old ones.
I think I should just make a new post to what I said yesterday. Sorta feel as if I went off too harsh. Not to mention I didn’t really provide much to the topic at hand, rather just Swinging a bat wide not worrying about what was on the receiving side.
To that I Apologize immensely .
(to be honest Even going and deleting it since it didn’t even help the situation)
I don’t think the update itself Is bad, The update brings lots of new actually nice textures to the table.
It was more the disappointment in the loss of textures that usually brought a game together now being lost. Where some devs might use Sand for bed-sheets or couches since fabric just didn’t fit what you were going for to Grass being used for leaves in the trees for some people. Most of this was up to the Developer at hand to choose what they felt looked right in the situation.
I feel like bringing both the textures to the Library of textures we already have, old and new isn’t that much of a bad idea, It would allow developers more choices to choose from when it comes to picking out textures for their games. Also It wouldn’t really ruin the old look of some games that have either already been released or are still in development. Being able to mix and match these together could come to some pretty nice looking assets for games only bringing the bar up for builders to try and utilize the most of what they have.
Inherently each Experience has it’s own style it’s trying to achieve in the space. weather your making a simulator game to a realistic Showcase or heck even in the middle. Each Experience is trying to push a vision a developer had for the platform to have. That’s why I would say it was fairly disappointing to hear some of these to possibly get ruined.
Overall I feel as if Developers just had the choice to use both sides of the textures offered, there’d be a lot more they could do with the added on textures with what they currently have.
I’d implement the following from the old materials to the new.
Sand, grass, slate, concrete, and bricks especially. I could probably manage with the other stuff, even if begrudgingly.
I think sand and grass have GOT to stay though. Sand’s been used so much for other things that I shudder thinking about updating that much, and grass not only looks worse but is used for trees on most builds.
Personally I would say Sand, Grass, Slate, DiamondPlate and Metal would need to be retained at a bare-minimum level, but we really shouldn’t have to settle for less to begin with.
The only materials that could be fully replaced are Plastic, SmoothPlastic, Glass, Neon, and Forcefield since they have either not changed or changed to a very small and unnoticeable degree. All others should have their current counterparts retained.
In an ideal world, I totally agree. I’m just getting the feeling if Roblox does roll this back a bit, we’ll have to compromise somehow. DiamondPlate I agree with, I forgot about that. Metal I can bare… but it’s nothing stellar.
I lucked out with SmoothPlastic, my most important creations are made entirely of it, so at least those are safe. Everything else got screwed up.
Let’s look back at past material updates.
The new update is basically this all over again (except maybe it’s not being forced this time): Roblox Blog - All the latest news direct from Roblox employees.
In the comments of New ROBLOX Textures - YouTube you can find a few complaints, including ones about the wood.
The new update is also similar to this: Roblox Blog - All the latest news direct from Roblox employees.
I think we can all agree that was an improvement: Roblox Blog - All the latest news direct from Roblox employees.
Which is why there are so much more complaints here.
I could probably live with swapping Metal for SmoothPlastic, but in particular, the new DiamondPlate is an eyesore in my opinion in places using “traditional” lighting settings; it looks like Plastic with a lousy texture applied, similar to the original DiamondPlate of 2009, and nothing like the rough metal slab we’ve come to know and respect.
Very thankful that Plastic/SmoothPlastic have been left largely unchanged, although it would have been nice had a similar approach been taken for all of the materials to begin with.
New Wood and WoodPlanks are lovely though in my view and I would probably switch to using them voluntarily anyway.
Honestly the one takeaway I’m getting from this entire thread and which I completely agree with is just, please let us pick which one we want, even if it’s a little longer to load.
I hope this message gets to Roblox and they act accordingly because man, the work they are throwing at some projects like mine is just inhuman, and I have no guarantee I’ll be able to get something as good as what I have today. I don’t know if I’ll be able to find the energy to do it all when there’s close a hundred thousand parts, plus terrain.
The problem here is that most of these materials are a change for the worse, plus pretty much all of them won’t fit in with your current map, meaning you have to change things around.
Even after you change things around it might not even look good, look at the grass texture, it doesn’t look like grass growing out it looks like someone layered blades of grass onto a gel, giving it a very flat feel, it’s also way too uniform, both a problem for some other materials.
Any game that uses the grass texture for terrain will look way worse, and that’s just one material.
Plus what if you want your game to feel nostalgic, can’t do that anymore.
It’s pretty nice to have such updates, especially since some materials looked pretty meh in my opinion.
At this point I don’t care if it takes as much as what, a few more seconds or even a minute for all my material textures to load. It’s not like all work has been altered to the point where you’d literally have to redo anything that stands out again.
People suggested using the new rock for my old slate terrain…
well, at least my rocks look like old skin now. Slate looked to low-poly/cartoonish, while the grass is oddly realistic in comparison.
Really… why does it look like cracked skin or leather more than rock… ;-;
Exactly what I was thinking. The update causes problems for these kinds of games, especially for “RETROBLOX” and “RetroStudio” which are meant to be “old ROBLOX” up to 2015. These of course relied on the fact that the materials were left mostly unchanged since 2013, and now they have to be replaced with textures which causes problems like textures being rendered on top of decals, and lowering performance. This was already done for the pre-2013 materials because it was pretty much the only option.
Edit: may no longer be a problem if it’s not forced
I hate how the common excuse for all of this happening is “we want to look more modernized and take things to another level”.