New Terrain and Parts Built-In Materials - Release Build

Try the Basalt material. It could maybe work.

While you’re at it, try Glacier and Granite and maybe Ice

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Stuck behind a hard place and a rock.
Where all the rock materials are either very detail and distracting or very simple and low-poly esc… lol

With due time, I’ll grow use to it, but I never wanted to chase realism or low-poly like this thanks to roblox.

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Dang, that looks beautiful. I love stylization like this. Especially the grass and trees.

kind of shoots me in the foot now. The best rock material I got looks very realistic compare to my plants. The simple tree leaves stand out against the rock now too.

Guess I’ll just have to accept this as fact.

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I think the old materials were better. The new ones have lower quality, but I can still use them, as long as the smoothplastic didn’t change too much.

Try the grass texture. I know it sounds weird, but the new grass texture has in my opinion a fairly similar roughness to the old slate, especially for darker colors and shadowed regions.

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Please enable PBR textures on parts, as well as tileable PBR before or soon after this update becomes public. Many of these new textures do not work for certain builds, and allowing custom materials like this is the easiest way to solve this

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Dang, that new wood material looks very cool and realistic!

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The problem is that humans have negativity bias baked into them.

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This is actually wood planks. It is actually even better than that if you get the correct lighting settings.

The thing is, these will not improve old games or buildings in any capacity and will often ruin them and indeed the vision of the developers who constructed said places. It’s not negativity for the sake of negativity - it’s negativity because our work is being undermined by those at the top.

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How do I enable this? I’ve downloaded the v1.5.Windows.zip but have no idea where to put it.

The issue is that new sand is significantly more noisy than the old one. Although it does benefit people who use sand solely for sand, it’s been used on beds, paper, and who knows what else. Therefore, it is a terrible idea to change anything about sand, for it ruins the vast majority of its uses.

Someone even complained about it in an earlier thread, but I can’t find it now. I’m dumb :slight_smile:

Wood planks is significantly improved. I used to hate wood planks, now I love it.

Edit: 888th post w

I would agree with most of what you said in this specific post however I have said in a previous post that I do think Wood and WoodPlanks are the two winners of this whole update in its current form.

While I do agree with you that the majority of people here responded just because they didn’t like the new change, after a while people have started posting much more constructive criticism which showcases that indeed, the update needs some revision.

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Old granite was absolutely garbage. At the very least, I’m grateful that granite actually has a purpose now.

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I think the ideal solution for the materials controversy is for Roblox to support custom tileable materials. We already have SurfaceAppearance - custom materials would just be tileable SurfaceAppearance that can be applied to all part types. Developers could use the old materials as custom materials in their games, which would load on a per-game basis (like decals, textures, and meshes do), so Roblox’s installed materials folder wouldn’t have to double in size (a valid concern!).

Custom tileable materials would solve the current controversy, and they would also be a huge value-add for the platform in general. It’s one of the most popular requests for the game engine:

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As many others I am kinda scared of the material change being forced and not being something that adds to our material-choice. F to all our big builds that will look weird now… :fist:

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I do agree. Personally…

If wood and wood planks are winners of the update, then I personally believe that slate is a big loser of this update. What was once a glorious multipurpose rough material on bathroom tiles, rocks, etc. is now a flat thing. I saw the texture, and I could only find one place in real life where it would fit; some garden tiles. New slate is next to useless as opposed to it’s ancestor.

Everyone has been asking for SurfaceAppearance to work more like a Texture instance with that and colour. If this is done, all problems will be fixed.

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Open RobloxStudioBeta in the Release Studio folder.

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