Yeah not gonna lie the new textures make your place look quite linear.
This one actually looks better with the new textures
I’m kinda sure these load times might be lower on mobile devices, as the current textures on mobile are like half the resolution of PC textures, however with my idea i have no idea if there will be a check for mobile devices to download the lower resolution ones.
YESSSSSS! Thank you. I am so relieved to hear that you guys listened. Now, let me propose my solution:
Inside the materials tab, have 2 sets of each material from before this update. If that sounds complicated, let me expalin. One material could be named Grass
and the other could be named Grass Legacy
. Same thing for materials like slate and sand.
-
Slate
,Slate Legacy
-
Sand
,Sand Legacy
The list would keep on going.
(Edited my post since my old solution didn’t allow the mixing of materials. This solution I thought of would probably be better.)
This isn’t just about your game you know…
megabit =/= megabyte. lol. the average download speed isn’t 12-25 MB per second.
Interesting idea, thought i feel like it wont let you use both sets of textures at the same time, therefore kinda removing some customization/detailing possibilities if you know what i mean.
This wouldn’t make much sense - if we include both sets of materials, why should we be stopped from using them simultaneously?
You have a very good point. Possibly they could mix them all into one thing? For example, have a material named Grass
and Grass Legacy
.
I thought I got something wrong… I’m sad I didn’t bother searching up the definition properly…
This means it’s 100x worse though, lol. Imagine spending half an hour trying to get into a game (not literally obvs, itll be faster than that)
This just wouldn’t happen - the only thing that would take longer is for the Roblox client itself to download.
Thought again, it wont load all of the old ones, so if a game is using just a few of the old ones, it still wont take that long to download… Also 4G speed (At least for me) is like almost 100 Mbps for download, and that’s like almost 10 mb a second
will a decal work as well if youre using it for the old materials
btw is everyone making textures of the old materials so people can continue to make their buildings have the old materials once the new ones come out
oh and the fact that roblox made this a forced update when on the last announcement they promised it wasnt forced
@Sorcus I feel as this would be a perfect way to introduce new materials, giving options in a tiny sidebar.
Messed around with the new materials today and thrown together a scene, this actually looks really cool!
I do not think that is a good idea because it would be 2x more materials in the material tab. They should add a legacy textures settings and if it is on you have new ones if off you have old
Maybe if some materials weren’t a complete overhaul and just looked like a refresh of the current materials, you could release those as the new textures, but for the ones that changes the look of the old materials drastically, you could give it some sort of special name that still differentiates it from others, like polished wood or something. Many people may still use the old textures, if given the choice, so if we want to expand on creativity, we could just use both, or even just rename the old textures, but that may cause some issues with scripts unless you only change the drop-down in the properties tab and keep the Enums the same but add new values. There are many ways to approach this, and I hope to those of you who are working on a work-around/fix can figure it out. Thank you for your hard work and dedication.
Oh, messed up with my reply, check post New Terrain and Parts Built-In Materials - Release Build - #1400 by Kyxino for my reply.
Decrease the values of Ambient and Outdoor Ambient. That’s what Roblox said and it most definitely works.
In this case, only asimo and a few others agreed with Roblox, so they can’t afford to lose everyone else. Even @xiayurei and @AerialsAbove who are highly ranking in Shiguto and RAR respectively disliked this change.
I do agree that getting Roblox to change their mind takes a lot of effort, time and manpower though, and this shouldn’t be needed.