This is outright unacceptable - these new materials, as nice as they are, should NOT be forced onto old games, and furthermore, if the current ones are kept around, we should further be able to choose to use them in not only existing places, but possibly in new places in conjunction with the new ones.
Not only would this potentially ruin experiences developers have spent years creating, it could also limit the possibilities of what could be created by new developers, which goes against the platform’s remit of “Powering Imagination”.
No other platform this big or significant would even consider such a move - people don’t want or expect to play an abandoned game they liked back in say, 2018, and have it look completely different.
I don’t really mind this behaviour either way since it doesn’t impact me in a big way, though one does question if the behaviour of the specular glare on low quality settings should atleast try to look similar to how things are on higher quality settings.
Personally I think the new materials would be better and more varied if they were more consistent in style - I really like the new Brick, Wood, WoodPlanks, and Grass (other than the dark colours/clamping behaviour) materials, but they don’t flow together very well with others (i.e. Slate, Sand), some of which look less realistic than before which completely defeats the purpose of this update.
Under the current “dark colour” behaviour which myself and many others have called out, the new materials currently make things seem less consistent and less well-blended than the existing ones. Would be interesting to see how they’d be without the colour clamping, however.
There are currently some tiling bugs on certain materials (Brick, WoodPlanks) which cause thin white lines to show wherever the texture is tiled.
Under the behaviour in the first preview build, these new materials currently feel like they’re a bunch of different styles cobbled together and don’t provide much of an improvement, if any, to the immersion I seek in my games.
Also, on a side note…
I would personally prefer if there wasn’t any colour matching between terrain and parts, if it allowed for all of the colour baking to be removed, which would be better for everyone. People who like the current colour palette can make things darker again to match, and people who don’t, can enjoy the materials to a far fuller extent.