Yea heavy exaggeration. Roblox studio is light years behind from being even close to ue4.
Found a new weird edge case, hoping it’s not intentional.
Brick is randomizing the material location each time you duplicate a new part. This makes it impossible to have brick walls made up of multiple parts with all the bricks lining up. I recorded a video to show what I’m talking about.
Thanks! Been using this build for the past month and it’s fantastic. Old studio looks dated in materials now.
Doesn’t this happen with every tiled material?
Yes it does, to prevent apparent tiling, but since bricks are way larger you can se it more easily, you can fix that by unioning them
You can, but for performance it’s not really good to union a bunch of parts.
Yeah, unioning objects isn’t the best option because it can easily kill performance if you have too many or very complex unions. You also have to deal with collision issues when you use unions.
This does not look like Roblox anymore.
Will there be an option to keep the currently existing textures? If these materials were forced on everyone, I would have a lot of builds that would look very strange as not every build is meant to look so realisitic.
Haha this is embarrassing. You’re totally right, this has been a thing forever.
The current brick texture maintains the brick position FYI, the textures per brick however do change, so the behavior in the beta is currently wrong.
I don’t know if this should be on the topic of the situation, but in my opinion, it’s best not to force these types of materials to old games or basically anything really, Many developers are using some of the current materials for stylistic choices and the newer ones seem definitely mixed, not knowing what style they are going for. The newer materials need to be re-done.
However, one issue not brought up is people talking about the sand used as a snow material.
Why haven’t we gotten a snow texture for parts yet? there is terrain but not for parts? Just wanted to budge this in Because I would definitely want this added to the new update too.
Can you make the slow white for a moment? I want to see it like that.
It looks like the old slate material.
Eh sort of, just a bit. The texture just needs to be more softer since it is a bit too rough and it also needs to be sparkly
I was about to say that! I can’t wait to build with the new materials when they become public!
Thanks for all of your feedback so far! In response to some very useful imagery from the survey, we wanted to provide one more build for you which addresses:
- Wood Plank and Brick are visually improved and now stud aligned, making building easier.
- Color (Albedo) on Ground and Sand has been improved to work better in shadows.
- Improved fabric contrast in shadows and when set to very bright colors.
This is now our final planned pre-release build to showcase the visual changes and improvements for these shaders. Next, we will shift our attention to QA so that we can prepare to release them. Thank you again!
Thank you for this, I love being able to play around with stuff like these. But heres some changes I’d like too see once the new materials when fully released.
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Diamond Plate at the ends should be more sharper, they’re a bit too rounded.
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Diamond Plate on lowest settings doesn’t show
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Fabric material should tile more, knitted fabric isn’t really that big. Looking at RDC 2020, the fabric material here tiles a lot more which I think is better
Only thing in that screenshot is I think the fabric material should be a bit more bigger. -
The wooden plank texture scales by 1 stud now which is nice, but the new wooden plank texture now just looks more boring and plain. It also looks way too clean, it should look more dirty not too clean. Obviously not too dirty but just a bit.
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Cobblestone on parts look so much worse on terrain, I really hope this gets fixed, also cobblestone on terrains seems to be smaller.
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I like how the line thingy is a lot brighter in the brick material, its much more realistic. I also like how the brick texture also scales on .5 and 1 stud, and how wood planks and brick doesnt also have a seam when putting them both together. However, it agian looks way too clean, it should look a bit more dirty. Not too dirty just a bit. Also brick on terrain looks different then parts, I’d say a bit worse on terrain.
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I like how pavement is more smaller though I think it should be a tad bit bigger, and it should look a bit dirty, it looks too clean, obviously not too dirty but just a bit. Though, when zooming out the inner thingy parts of pavement turns white.
When you’re farther
When you’re closer
Also I HATE how pavement on terrain looks so much worse, no offense but on terrain it just looks ugly. Also on pavement on terrain there’s still another pavement material on top of one and the tilling isn’t the same on parts.
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I like the improved concrete material I think it looks better, but one issue is that it’s not really that noticeable anymore, and it kind of looks like rubber a bit.
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Basalt on parts looks a bit different terrain, though this could be due to the geometry.
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Not really a big fan of the asphalt material imo. Looking at asphalt on roads it looks a lot more different. I also think there should a couple cracks to show its a bit old. And also asphalt on part kind of looks like noise.
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Limestone material looks great but I think on parts it should be more brighter.
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Slate and sandstone looks a bit like ruber
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I dont like the grass material, it doesn’t look that good. I’d be nice to see some dirt and not a bunch of flattened grass, it also looks a bit rough.
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Leafy grass doesn’t blend well at all with grass, it should use the same grass texture with bunch of scattered leaves. Also the leaves doesn’t really look like leaves, there should be a stem.
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Snow should look a lot softer, it looks a bit rough, also it should look more sparkly because snow is pretty sparkly
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Sandstone on parts looks worse then on terrain, heres the difference
On parts it looks more flat but on terrain it looks a lot better. -
Shadows on sand look strange, It looks like weird noise I guess you could say. It’s hard to explain It’s more noticeable on spheres and cylinder
Also sand on terrain looks like it has a grid of sparkly bits
The sand waves should be a bit more softer imo, they’re a bit sharp -
I don’t really like the wood texture, it has too many knots, it also looks like someone spilled chili on it which makes it look worse, heres a screenshot of what I mean.
Also when close too wood it shows I guess more detail in the wood, here’s what I mean
If you look closely you see its more detailed but then it cuts off. Looking at the wood grain on the wooden planks it looks better and obviously needs to be changed a bit to be used as regular wood, but it’d be nice if it looked somewhat similar to that. Like something somewhat like this in this picture just a bit more rougher maybe, would work well
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And again slate still looks too smooth, looking at the old slate texture in regular studio its a lot more rough, something like that would be more better.
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Plastic is barley noticeable and seems to be less noticeable then the old plastic.
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I’m not a big fan of the new corroded metal material which was released in v1.4 studio. It kind of does looks like barf, no offense it just really reminds me of that. It should also tile more so it looks higher res and so it works better with small parts.
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I don’t really like the metal material, the scratches kind of resembles hair, and not just that it’s not that noticeable and looks plain and should be a bit less reflective, though that could be due to the texture itself.
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Cracked lava should be more smaller on parts because currently its bigger on parts then terrain and would be better if it tiles as much as much as it does currently on terrain
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Blending bug on certain materials on terrain is still there. Heres what I mean
You can tell it just flattens out at the end like you can see the faces more clearly. It just now doesn’t seem to be as apparent anymore. -
This also happens in regular roblox but still would like it to be fixed regardless. On terrain PBR shows on graphics level 8. Which is WAYY too high just for PBR. On part’s it shows up as level 3 and would like it to be the same as terrain. I don’t know if this was a mistake or for some reason performs a lot worse on terrain, but this is something that should defiantly be fixed. Currently on like 5 or 6 settings it just looks mushy and ugly when that should show on 1 and 2. Here’s it on level 3 next to parts which show PBR
![RobloxScreenShot20210520_204308959|690x355]
(upload://3UaQ5H13CsMO3CVR0eAKwbzWXUK.png) -
Foil doesnt show on lower settings like how diamond plate doesnt.
Also it’d be nice to have a mattress material, so far I just use fabric but the issue is it’s not realistic obviously, I think it’d be great to have a mattress material, I’d love to use it. Also I think there should be a dead grass material like this
Also a grass material with flowers would be great to have as well.
Also you should add a cork material. With the old materials pebble was used as cork since it didn’t really look like pebbles. But since pebbles look like pebbles now which I like, you can’t use it as cork anymore or any material as cork
Here’s a picture for reference.
Also another material which would be a great addition would be a cardboard material, I think a cardboard material would be a good addition.
Also another material which would be nice to have is a limestone wall material.
Heres a picture for reference
Also I hope a drywall and shingle material is added it’d be a great addition. I really want them and I’m sure others do.
A lot of these materials look really nice, even though theres a lot I want changed it still doesn’t the fact they look great, these are manly just more smaller changes.
off the bat I notice that these materials (metal, corroded metal, diamond plate, foil, grass and glacier) seem to have a bluish teal tint. In the image they’re supposed to be medium stone gray. Small brain, its the skybox reflecting.
The glass bug still isnt fixed. This is .4 transparency.
vs .6 transparency
Glass also behaves strangely alltogether
… Is it because you have a blue skybox? The new materials reflect a little bit of your sky. Really brings all of your colors together.