Everything is a LOT more pretty now! I love the look of marble and slate now.
A few issues still remain that @PeZsmistic touched on:
Wood planks and bricks are not stud grid aligned.
Incorrect sand orientation.
For some reason, someone has spilled hot chili beans all over my wooden paneling and did a pretty bad job cleaning it up!
The BIGGEST thing I’d like to note is that while I don’t appreciate this change regarding wood, I will say that this particular form of wood is admirable.
The biggest thing I can recommend is adding materials that add on to other materials. I liked the previous iteration of slate that was released with the huge cracks, but it shouldn’t be slate. Now that it’s gone, it’s a bit of a bummer given its potential use. What should happen instead is keep the current new iteration of slate, but add another slate-type material that is more cracked like the last one.
This is my same opinion in regard to wood as of right now. The previous form of wood was quite nice, that should be brought back. The current iteration of wood should be kept as well, but as a more worn-out kind of wood material not too unlike the rust material.
Now with some smaller things:
Fabric is looking good, but it looks somewhat mushy close up. It should have more depth, although I think the idea of having two varieties of fabric material is something people would absolutely clamor for.
No more ghosting! The big issue I still have, however, is that the bricks are not aligned in the normal way they should be.
I think it’d go a long way for devs if it were the case that the new brick materials would connect in this mannerism. As a matter of fact, I think it would be perfect if there were two brick materials: one for tiny bricks and one for huge bricks. Changing between the two would potentially yield the same sort of alignment in texture that people love.
I don’t think the brown-hue variations in the slabs of brick that are currently in the new iteration of the brick material suit it too much. In addition, I think the creases between each brick should be the same as the old one.
Grass is no longer mySims-like!
The big issue I have with this texture for the grass material is that for use on any scale, it feels off. I recommend bringing back the old grass and just reworking it a bit to keep the same form of appearance (scattery and not very uniform) and keep this new grass but as a more hay-like material. The old grass may not work well with trees, but this new grass could. Like I said before, keeping both the original and new shows a great deal of potential overall.
The depth of sand currently is very nice, but the issue in regard to orientation of the sand dunes on the sand material still linger. There should be a sand orientation, like I mentioned before, where it’s more of a scattered all-direction kind of sand texture. A good example would be this:
And by having that instead of the new sand material, there can be two kinds of sand orientations the player can use as materials: one that is puddle-like and the other that has the current beta iteration kind of deal going on but in a horizontal or vertical orientation instead.
In short (tl;dr):
- New beta slate is good, but old beta slate should also be kept as a more worn-kind of slate.
- New brick is good in terms of coloration, but old brick should also be kept for size variety of slabs. Tone down the discoloration of the slabs on new bricks. Fix wooden plank alignment with studs.
- New beta grass is good, but it should be renamed into hay or something. Bring back old grass too.
- I want the chili sauce off of my wooden panels. New beta wood is good, but so was old beta wood. Keep both. No harm in different variety of wood anyways.
- New fabric is questionable, could be kept. Old fabric had more depth. Bring back both for fabric variety, there’s a lot of people here who don’t realize how nice it would be to have two varieties of fabric in terms of materials.
- Sand orientation is icky, fixy fixy pls. Alternate solution is to have two sand materials that focus on different orientations. One can be for a kind of puddle formation-like sand-dune (example above) and the other can be for the old orientation.
This is all some great work so far, I am very happy to see the devs listening in on our feedback, and I hope they continue to do so!