Alright, personally I love putting things to vote. It makes it easier to know what the community as a whole wants instead of a select few. So here are a few materials that I feel people are criticizing the most of:
New Slate Material
The old slate material was better
The new cracked slate material is better
The new smooth slate material is better
0voters
New Grass Material
The old grass was better
The new grass is better
Grass should be redone and look closer to the original
Grass should be redone in a new way
0voters
New Fabric Material
The old fabric material was better
The new fabric material is better
Fabric should be redone to look closer to the original
Fabric should be redone in a new way
0voters
This one is something that several have proposed. I think we need to see how many people actually support it though.
MaterialService
Developers should be able to create custom materials through a new service called “MaterialsService” (or something)
The new materials coming out along with the SurfaceAppearance and normal textures eliminate the need for a MaterialsService or there is no need for a MaterialsService.
Regarding the slate, personally, I loved all three, but unfortunately, the new ones are too different from the old. Like MANY (and I mean ALOT) people have said, we should keep the old AND the new materials.
I like some materials like wood, fabric but some of them are just ridiculously bad, the brick one is my least favorite and the grass texture look like the 2014 one but the older one is much better. I really this update is optional.
With the colour tinting being removed, Brick now looks strangely unnatural because the lines separating the bricks are no longer permanently white. This is probably something I’d recommend restoring from the colour tinting initial version because that preserved the white separator lines far better. May sound like nitpicking, but it looks strange if you make a black brick part and the lines are invisible. It would be very difficult to tell which bits are brick and which bits are the lines if it wasn’t for the specular highlight:
how about material specific settings, p l e a s e.
Secondary colors on corroded metal and cracked lava, intensity and directional glow on neon, the ability to see textures and water, and other transparent parts through glass, etc.
edit: toggleable white mortar on bricks, perhaps make that a secondary color too
I love the new more accurate to current material colors, but i still am bothered by the plastic being darker than before. It really annoys me because of how my game’s buildings are made, heavily relying on perfect colors to fit with textures. Here’s an example of it making the windows stand out like a sore thumb compared to the windowless parts.
So, Ive just noticed. The terrain textures on terrain don’t have color baking, but on parts they do. Here is all the terrain lined up together, using the color [75, 75, 75].
a rework on @BuilderBob25620 's poll but with the option for both:
(Assume that in regard to voting for new materials as an option, the room for improvement is planned already)
Opinion on Slate
Old slate was better
New slate #1 is better (cracked slate)
New slate #2 is better (non-cracked slate)
Both new slates should be kept
Keep old slate but revamp
0voters
Opinion on Grass
Old grass was better
New grass is better
Both old grass and new grass should be kept as separate grass-based materials
Keep old grass but rework it
0voters
Opinion on Fabric
Old fabric was better
New fabric is better
Both old fabric and new fabric should be kept as separate fabric-based materials
Keep old fabric but rework it better
0voters
Opinion on Brick
Old brick was better
New brick is better
Both old brick and new brick should be kept as separate brick-based materials
This is because colors baked into the albedo of part materials fundamentally cannot be hue shifted to match the terrain textures, which support hue shifting.
Baking color into material albedo is a band-aid and does not work. We need to be able to hue shift the secondary colors in the albedo to match if this is going to be a feature of new materials.
This was a very disappointing update. When I heard that the materials were getting updated, I was hoping we would be getting a new higher resolution take on what we already have. Instead, it seems like textures were haphazardly grabbed from random sources without any sort of theme.
Some materials like the sand, slate, concrete, and wooden planks are highly realistic and actually look quite good, yet then you have very cartoony looking materials (grass and pavement being the biggest offenders) next to each other. The grass looks like it was pulled off of a deviantart page from 12 years ago. But the absolute worst one, that corroded metal. It doesn’t even look like metal. It looks like a blood JPEG pasted over the current ice material.
These textures may very well have a time and place, but they deviate away too much from what people have been building with this whole time to be adequate replacements, and the responses in this thread are proof of it. If they take the community’s opinions into account, they’re better off either redoing some of these materials from scratch coughGRASS AND CORRODED METALcough, or having them coexist with the current materials. I would hate to look back at some of my favorite old 2015 builds to see them wrecked by the uncanniness of the silly Animal Crossing grass next to the highly realistic mud.
You’re just asking for the old slate to come back. This revised new slate doesn’t look like the old slate anyway. If we’re moving away from old slate, the cracked rock texture is much more organic. I’d love to use it.
I’m not arguing whether Slate should be replaced by something that looks like the old stuff. I’m talking new vs new-new slate.
If you disagree that’s fine. Design is subjective.
I think the new slate would be amazing, if it was optional. Our biggest concern is backwards compatibility which the new slate doesn’t allow. Sure it looks more like a cracked rock texture, but its often used for trees and rougher materials including dirt. So yeah, if the textures going to be replaced, it should look pretty much like a higher resolution version of the old texture.
I think a lot of peoples problems would go away if Roblox clarified whether this is going to be optional or not.
I sincerely hope these large changes to the new materials are not subtle foreshadowing that Roblox is trying to entirely phase out the old materials instead of keeping them as an option.
To be perfectly clear, I’ve solidified my stance that I’m okay with the old materials being totally replaced and removed if the new ones are faithful and do not restrict artistic vision or change existing aesthetic. Roblox does not need to maintain old crusty materials if the new ones are fully satisfactory in this regard.
I know I’m new to this, but why cant we have both sets of old and new materials? It would double our current options! Considering that we do not use the materials just for their intended purpose, leaving the old and adding to what we already have would seem like a much better option? I would be happy with sand and sand1.
Unless you’re talking strictly enhancing the quality of the existing ones, I see no justification in altering the look of games that have been around for almost 10 years. It’s criminal, unwarranted, and a hassle to go back and try and “fix”. Not our job to fix what Roblox breaks.