Why is the wood in the picture you showed us different then the one we have currently?
Pretty sure this is wood. But why isn’t this one used. I think it looks a better then the current one. Will this one come in the future? Only issue I see with this version its that it looks like it tiles more noticeably, but at the same time this isn’t the best look at it since the picture is quite dark.
This might be because its a small picture but the fabric material looks more high res in the pictures you provided
Either the top is a different type of wood or it’s just they used a different texture. But the fabric material seems to look more high res in the that picture. But it might be because the picture looks a bit low res because its small
The current wood is perfectly fine. That wood in the picture is a combination of good lighting on a good model. Even if it is different, the current wood is a very good material.
Not really imo. The issue with is, it looks plasticy, too much knots. And just doesnt look that good imo. The one in that picture is not because of good lighting. Actually the lighting is kind of bad for showcasing this material because it’s difficult to see all the details because it’s a bit dark. It’s a very huge difference. Search up wood grain on google, look at images, and notice how different the real life one looks like compared to what we have right now.
I agree that it could use a few less knots. It does look realistic, I have seen wooden windows with that. The old one also looked realistic, my desk has that. The problem is, there are multiple types of wood grain.
Most of the new materials can replace the use of old ones depending on what’re doing, very realistic stuff as we see, but it doesn’t help a lot the people who were looking for another style (like cartoony or something…).
I will probably miss the old ones, but I guess we have to keep going forward and improve things. But I hope some of them stay as additional textures separate from the new ones like Cobblestone and brick.
I’ve been using this Studio build exclusively and really loving the new materials.
I’m finding Brick has a visible “LOD” outline visible unless you’re only a couple studs away from it. It’s most noticeable on dark brick and kinda hurts your eyes to look at from normal distances. It’s like two grids being overlaid and it’s a little dizzying.
I don’t really like the new materials, i like building with the old materials because i like the style that they give off rather than the new ones, and it would ruin a lot of not updated games, because some materials completely change and ruin the things that some people use those materials for, like how the new fabric material will now never be used for carpets because of the new look, now it looks like yarn
I’m a frequent poster on this topic because of how I use textures, and how often they are needed. A lot of developers have become so reliant on texture packs to get depth and detail, and this update just sheds those necessary layers to create great games in my opinion.
I will retry the current beta and update this post with my current thoughts.
Although you broke it, Look at how cool that’d look if we had plastic/smooth plastic available for the terrain. That would help out so much for cartoony games that can’t use terrain cause of the materials being too realistic for the theme.
Just loaded up my beta and the terrain matterials for grass, cobblestone, and cracked lava seem to be broken. I’ve tested other terrain materials, and their part versions and they seem to be fine.