One other thing to consider that in 2013 when Roblox last changed its materials, parts of the material configuration (old ones prior the change) were actually baked into the client itself rather than being separate files, and these still existed behind a FFlag when the current ones were first introduced (November 2013 studio if anyone’s curious). So having both sets can be done.
Environment / Lighting or not, I think the terrain materials need some work before being released. In my opinion, they’re bland, overly realistic and don’t quite fit in. I mean look at this.
Some are overly realistic, and some are really crappy. As the one shown above. Here’s one I think looks TOO realistic.
Doesn’t even look like roblox anymore like @QuackingDuckQuack said, but I know they’re trying to make roblox a more realistic & professional game, espesially with renaming Games to Experiences, or to discover. And renaming Players to Active or People, but I think this is a bit over the limits in my opinion. And yes I’m probably gonna get criticised for saying all this but, we all should be honest when it comes to roblox updates.
Hi, we’ll have an update soon. We needed to allow time to collect feedback, and we’ve been going through all of it in detail and having discussions internally.
I agree, the one on the part looks realistic and really fitting, I can see it being in good use. It looks like it fit’s into roblox and isn’t too realistic or un-realistic, just perfect lol.
I guess this works, in theory, Option 1 in the original post is better, because you only need one texturepack. It would still, however, decrease performance in games massively if you had both textures simultaneously.
I’d bet you there’s no way QA will reject these materials. After all, SurfaceAppearance exists now, and the materials are sufficiently realistic for them to be considered more realistic than the existing materials.
Tried beta build yesterday. It’s amazing, but my only complaint is that metal reflects less light than before. This is due to it not being “rough” enough.
just add new materials
for example developers could use old grass (could be called legacy grass) and the new grass (grass)
it might be a bad idea just switching the textures because some textures will act like other materials
just like @cunpliy 's example about the cork