New TextChatService "/" to send message sends slash in message

Continued to notice this through games using the new TextChatService.

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I get the same issue.

When pressing / or - or whatever it sends causes it to go in the chat as well

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Oof, thanks for the report. I’ve forwarded this report to the team and we will look into taking steps to determine how to prevent this in the future.

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I just was about to mention this, players are having issues in my game with the / hotkey also.

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In addition to the / issue, I’ve also heard reports of chat bubbles not disappearing over users heads.

I’ve had to switch back to legacy chat (which is not ideal) due to the outrage it’s causing.

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That issue (chat bubble disappearing) should be fixed by now according to this post : Bubble Chat is now integrated into TextChatService! - #102 by SubtleShuttle

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Reports were coming in as of yesterday.

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And as of typing this, it’s still happening to me, and I’ve observed it happening to other people I was playing with.

Hopefully a fix comes today, I’m starting to go near mad having to press backspace all the time.

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This is happening in my game too and many people are complaining about it.

I replied to the message talking about the chat bubbles disappearing, is that what you are referencing?

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This issue is also occurring to my custom chat system. I use task.defer to capture focus of the TextBox on the next resumption cycle to avoid capturing the “/”. This trick worked as expected up until today.

UserInputService.InputBegan:Connect(function(...)
	...
	task.defer(textBox.CaptureFocus, textBox)
end)

I thought this behavior may have been caused by the SignalBehavior flag, however it persists regardless of whether it’s Deferred or Immediate.

Edit: I realize this has been reported above, but I’ll leave it here in case it’s useful.

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Also getting very annoyed players at my experience. Parts of my experience depends on TextChatService and I cannot revert back to the classic chat without redoing these portions. Hoping for an update on this soon.

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Unable to find a workaround ):

I presume the team will take a look after the weekend is over? A bit weird it’s taken so long for a seemingly major communication bug.

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putting this bug report here in case you don’t see it

Hi everyone, we’ve identified a fix which should be included in our release next week. The team is also taking steps to ensure this regression doesn’t happen again in the future.

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Why was it not already made with the option to turn it off when it was added?

TextChatService is currently opt-in. It is optional.

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Right now the key got changed from / to . in the prompt
But . is emote menu and it still shows / in roblox menu
And it doesn’t open chat
That’s weird
image
image

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This can be done using a more suitable method by simply using InputEnded instead. This will not trigger input into the text box.

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