I replied to the message talking about the chat bubbles disappearing, is that what you are referencing?
This issue is also occurring to my custom chat system. I use task.defer
to capture focus of the TextBox on the next resumption cycle to avoid capturing the “/”. This trick worked as expected up until today.
UserInputService.InputBegan:Connect(function(...)
...
task.defer(textBox.CaptureFocus, textBox)
end)
I thought this behavior may have been caused by the SignalBehavior flag, however it persists regardless of whether it’s Deferred
or Immediate
.
Edit: I realize this has been reported above, but I’ll leave it here in case it’s useful.
Also getting very annoyed players at my experience. Parts of my experience depends on TextChatService and I cannot revert back to the classic chat without redoing these portions. Hoping for an update on this soon.
Unable to find a workaround ):
I presume the team will take a look after the weekend is over? A bit weird it’s taken so long for a seemingly major communication bug.
putting this bug report here in case you don’t see it
Hi everyone, we’ve identified a fix which should be included in our release next week. The team is also taking steps to ensure this regression doesn’t happen again in the future.
Why was it not already made with the option to turn it off when it was added?
TextChatService
is currently opt-in. It is optional.
Right now the key got changed from / to . in the prompt
But . is emote menu and it still shows / in roblox menu
And it doesn’t open chat
That’s weird
This can be done using a more suitable method by simply using InputEnded instead. This will not trigger input into the text box.
the / is part of my message too when i send it, so instead use LegacyChatService.
Any updates? Been ~ a week and still doesn’t seem to be resolved.
I’ve also encountered this issue before in studio and in game.
I found the bug earlier and thought a fix would be deployed it is still happening, When can we expect a bug fix.
Studio/Client releases happen regularly on Wednesday, so you can expect the fix to roll out then. I will update in this thread here once the fix is out or if there’s any unexpected delays.
Hi folks, due to an unrelated issue, Client release (which includes the fix for this bug) is being delayed to tomorrow. Sorry for the inconvenience and thank you for your patience!
In Roblox Studio, when using / it doesn’t even open at all.
Thanks for reporting. I sent you a DM to follow up on your issue to avoid cluttering this thread.
Hi everyone, this week’s release (573) has finally gone out and the issue should now be fixed. Thank you for your patience!