I know this can be done with CSG, but it’s slow and inefficient. Please could we have a new corner wedge part that can be scaled individually on all 3 axes; one that is a triangle on all 4 faces, not one with a square base. Its uses may be less wide-ranging than the current corner wedge, however it would be a huge help in a fair few areas.
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Idea was declined at RDC Europe. Not sure if they will change their mind.
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I’d love this too. Main advantage over CSG is that it’s re-sizable on any axis during a live game.
Seems you are referencing the debate between myself and Arseny. They need more primitives with a greater range of freedom really, the new Cylinders suggest we are going to see more over time.
Yeah that was it. I hope we do get more going forward, although at the time they seemed to be leaning more towards CSG and users creating their own shapes.
I think its called a tetrahedron