New UGC Homestore Template!

opened the template out of boredom and MY GOD this music is AMAZING

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I was also looking for this gui but it seems like it’s exclusive for the event games

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How do we set up 2D Shirts and Pants? Is this template only for 3D items? lol

How do we set up 2D Shirts and Pants?

The same way you set up 3D items.

I was setting the IDs for the 2D clothes and I was getting an error all the time

Is there a way for mannequins to display multiple accessories for certain types? Such as face and back accessories

Is there any way to use this template to sell 2D/“Classic” clothing assets?

Despite the attribute saying accessoryIds, it seems like setting other types of IDs does work.

@Sinishadow @KardashianKlan

I was using the accesoryIds attribute, but the console was giving me always an error dunno why :c

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What’s the error you’re getting?

Hi Minty!
I was able to fix it, it was a bit of a silly glitch, don’t worry.
By the way I have a question, is it possible to change the height of the Mannequin?

You can add a line to change it for all mannequins on line 64 of ServerScriptService.Mannequins like this:

If you want to change it for just one mannequin, you could set it up to read from an attribute. (I’ll also put this on my backlog to add since it’s pretty easy addition)

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I think that by changing BodyTypeScale.Value to 0 would suit the “default” blocky rig, right (Also removing the body bundle)?

Also, when you Inspect a Mannequin and press Try on if there isn’t any layered clothes but your Avatar has some layered clothes, the Try on button won’t remove those layered clothes from your avatar.

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Yeah, the template is mostly designed to support layered clothes currently.

I’ve added body proportion attributes now, you can adjust them on the mannequins to change it easily:
image

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Ohh those attributes for body proportion are a cool addition!

By any chance, will the template be able to support non-layered clothes, so we can set up Mannequins with 2D items and let people “Try On” while all their layered accessories get removed so the outfit in the Mannequin can fit correctly? Just like my previous reply!

Thanks Minty!

I wouldn’t want to remove all layered clothing when you equip a 2D item, since it often makes sense to layer 3D on top of 2D. It would probably need a more proper avatar editor system rather than the simple try on system to be good. I probably won’t be able to add this in, given that I’ve had to prioritize other work.

I did get permission to share the modified system that was used for The Haunt, which has more full avatar editing functionality and might satisfy your use case:
GoldenGoldenSet.rbxm (88.2 KB)

also cc @Cicafip @Twennieh, since you were asking about the Haunt gui ^^

(disclaimer: I wasn’t the one who did the modifications here so I may or may not be able to answer questions about it)

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Thanks for sharing the file however my question is would it be possible for you to release this system as a free model on the marketplace?