New UIDragDetectors just stops drag if you change GuiObject parent/position upon DragStart

when changing the parent of something or the position of something on DragStart event it will just completely cancel the drag. this makes for example taking items in an inventory (that obviously uses some sort of UILayout) impossible.


here im changing the parent and position of the object on dragstart, because originally it is in the players inventory with a UIGridLayout.

any1 found a workaround 4 this yet?

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