https://www.roblox.com/games/7188556443/Troublesome-Parkour#!/about
So i made a parkour/obby game try it out and if its too hard lmk i might make some rooms easier
It sure is unbeatable. In fact, it’s so unbeatable that the experience prevents me from passing into the next stage to properly gauge if there’s a challenge to be had.
Having more dislikes than likes isn’t something to tout. Consider that the ratings you’ve gotten may be because of the production quality of the experience itself and not because visitors found it difficult enough that they decided it wasn’t worth a like.
Developer obsession over downvotes for something labelling itself as difficult isn’t a good thing, even if the current rating system is poor and doesn’t provide any insight as to why a visitor votes the way they do. Not that I particularly endorse statistics chasing either, but what are you accomplishing by highlighting the ratings ratio rather than asking for how to improve your experience?
It’s possible to make something challenging while making it fun and putting real effort into the development of it. Frankly speaking, this was neither. It was impossible because of a gamebreaking bug preventing any progress. So by literal definition yes it’s impossible, but I found that getting through the stages leading up to that point to be relatively easy.
If you were looking for feedback, this is it.
Getting a low Like to Dislike ratio doesn’t mean anything if you’re targeting the right audience. Look at Rogue Lineage, the Like Dislike ratio manages to be at an acceptable level while still being probably one of the most difficult games on Roblox, and it’s not even bugged into the point you can’t play it. Also, in the future maybe put some effort into your post. Tell us what the game is about, why we should care.
I agree. Games can be extremely difficult just through design. With a sample size this low, you can’t use a like-dislike ratio to determine the game’s difficulty. I suspect that stage might have some sort of secret entrance or something, there’s no way this big of a bug could just slip by. If there is some sort of secret, that’s just not fair in the first place.
Edit:
No secret entrance, just a bug. I will still leave my comment on secret entrances here so if there’s anyone trying to make a parkour game that’s reading this they don’t do that.
mb forgot to set the collision figelty or watever from default to precise . becuz my game has 3 floors rn with 16 levels on each floor everytime i make a new room i have to union a negative part to the wall and repeat the process of setting the collision setting so a player can enter it but now i fixed it so u can try to do my parkour
https://gyazo.com/797496254a676f4763d1856153e34d59
Mm. I would encourage you to try to iron out some of the more egregious bugs when showcasing an experience - not all of them, but at least a quick runthrough of your own experience with modified stats to catch potential problems like this.
I hope I didn’t come off rude as that was not my intention, so I do apologise if that’s how it seems. Just didn’t find any better way to word it, but at the very least the points I wanted to be taken away from that response is that having a high dislike ratio is not really anything to be proud about.
I will admit - it sure was challenging with the entrance holes fixed, though! I found myself unable to get past the middle of the second floor. A lot of the experience relies on using physics abuses to get through (lots of narrow areas). As an experimental or for-fun experience, it checks out.