Hi All, I have identified an issue that will make it so the plugin button might not show up; I am trying to see if we can get a fix as soon as possible thanks for the reports!
Has the amount of meshâs you can import at once (currently capped at 200) been increased? - If not, i hope thats something you guys can add in the future!
Question about the Hierarchy panel and its checkboxes. If you used an FBX to import multiple parts of a build can you uncheck parts to not be imported or does the checkbox allow you to invis certain parts to look at them in the preview? (I read again and couldnât tell)
Would you also consider adding a option to show all those tiny invisible barriers that some meshes include while importing? Current I have to use a mesh optimization plugin to fix them
Unchecked instances will not be imported!
This is expanding my creativity. I cannot express my thanks enough for the 20,000 tris limit and these new features!
You can import any number of meshes in a single file! Do note however that the upload will take a while as we must limit the amount of uploads at a time.
Hey Developers,
We are aware of an issue that prevents users from seeing the plugin button, we are looking into possible fixes.
Psst read the staff message above its a bug
Great to see Roblox allowing meshes that go up to 20k verts! Canât wait to see the wonderful creations made with this update.
This is a big one for me. Splitting meshes is really time consuming, so the new importer will be a save.
Along with the triangle limit increase which will lead to more realism.
Thanks for working hard on this!
Apologies, weâve identified an issue where some people canât see the plugin button and are working on a fix.
Yes, sorrry! Weâve identified an issue where some users canât see the plugin, we are working on a fix!
Thanks for the hard work, 3 insane features at once.
Gives me way too much stuff to test!
Other part is favorite for other updates are great are holidays
So much mesh update thingies but WOW this is freakinâ cool! These new updates are really neat!
Does anyone else not see the plugin after enabling the feature?
Nevermind just saw what they said