the dead space taking 80% of the UI on the right will never not irk me. It was mentioned by many in the previous thread, and is still there.

Empty space is an important part of any design. There’s about 30 pixels of empty space between this line of text and the last line of text in the quote box above it. Should we try to trim it down? No, that empty space is playing an important role distinguishing the different parts of the content.
There’s an argument to be had about the correct amount of empty space, but that correct amount is certainly greater than zero. Claiming that the empty space serves no purpose is unnecessarily hyperbolic.
I may be overlooking something, but would it not make more sense to move the options I circled to the above empty space. My justification for this is the highest space would contain guis that are somewhat generic to studio with maybe some specific (ex: File, View, Help). Then, the bottom space (where it is currently) is a region for guis specific to the currently opened project.
IIRC, the notifications were shown as being global notifications; not only for current place (correct if I am wrong).
Like other replies are saying, everything feels like it needlessly takes up more space and a design that feels more like it was designed for a touchscreen or something. The quality of the text + images brings the end result down a lot, none of it is pixel perfect like native software and its all very slightly blurry
Consider that while it might “make sense” for them to be there in a vacuum, the design also has to work with them where they currently are, because the space you call out doesn’t exist on Mac.
You could put it there on only Windows, but now that now has other implications, because again, Mac can’t use that solution, so now you may have further downstream things that are different between the platforms because you still need a solution for the problem you were trying to solve by moving it on Windows.
I can assure you the fact that there’s an empty space available there has not escaped the designers working on this.
Is the Audio
tab here going to be a new addition, or is it just a custom tab?
I didn’t say empty space serves no purpose, I said that there is seemingly much more of it in the new UI than the old one. The old one looks and functions just fine without any of that extra empty space which is what I am confused about. To me things just feel just a little bit too spaced out.
The ‘Comments & Annotations’ feature seems really useful for more than just team projects.
To be clear, will this feature be available for places with Team Create disabled?
Would love to have a quick & easy way to note things down in-engine without being tacky
Will there still be a feature to keep the pre-2025 UI? I think it should work like materials.
Before I want to say anything, just want to let you know that I like the new UI for the studio, and have been providing feedback since its first release in July.
Aside from the absurd example, the person you’re replying to has made no comments expressing a statement such as “empty space serves no purpose”. Their primary problem was unnecessary empty space. Which is something afaik the engineers are already aware of (I am sure you are too) and they are working on more customizability options to allow users to shrink the Ribbon.
That is good info to know - never knew that - explains a lot.
Now we can also see who among us are using Windows
(Edit)
Running the studio installer fixed it
I agree with everyone that there’s a lot of unnecessary space, especially on a Full HD screen. On a 4K display, it’s more manageable and looks better due to pixel-based scaling. However, on my HD screen, the output and top bar take up far too much space.
I couldnt test on 4k but i could test on some more unconventional resolutions and it just makes me feel like it was made for screens higher than 2k which came with the drawback of having the full hd lose size
I’m not a fan of the new UI, it feels weird to me. I know it will eventually be finished, but right now it doesn’t feel ready to be rolled out to all users. You can’t choose the number of players for testing (which was the purpose of the clients and servers section), and the custom tab isn’t ready yet, so we can’t even try it out.
Comparsion side to side:
There are fewer buttons on the ribbon now, which is a good thing. However, the buttons at the top are so wide that, despite the reduced number, they end up taking more space than when many buttons were tightly packed together. For me, it’s not a big deal because there are faster alternatives for actions like Union (via right clicking the selected part) and Changing Color (through the properties window). As long as buttons with no alternative methods, like Edit Pivot, are positioned on the left side of the tab, it works fine.
According to the last post, the Customized Quick Access will be gone permanently and replaced by custom tabs. This is a really bad change, Quick Access is meant to be quick. I’ve set up lots of useful functions and plugins in my Quick Access, and losing this feature will be a huge inconvenience.
The Explorer now takes up so much space with a larger search box and larger font size, not everyone has a large screen. It also doesn’t match the font size of other windows. This drastically reduces the number of items that can be displayed. Imagine working with thousands of parts or scripts, it becomes incredibly difficult to navigate.
Very nice Studio improvements.
Though, I still often worry about the security of my group experiences especially after finding out a default roblox role has permission to edit experiences in the creator hub without me editing it previously. I am only planning to upload my experiences to groups for the purpose of close community selected role access to these games, and as a mainly solo developer I would appreciate if there was a setting to disable any other person from accessing my experiences that could not be tampered with by admin perms or any possible future update.
Empty space is nothing, and I don’t get why yall are suddenly trying to be insistent on nothing being something that absolutely shouldn’t be mitigated or editable in any way, or why yall are trying to pad out certain aspects with filler
First, the various menus for the devhub and managers
Then, the topbar and TextChatService
And now, even studio?
And if talking about mac or other potential devices with notches, couldn’t the mac version just be compiled differently from the Windows version (mac apps and windows apps are using separate formats yknow)
Failing that, at least give us an option to do something with the space, disabled by default for compatibility
I prefer it being like this than having the one it’s about to be released live, a laptop like mine has such a small screen, not everyone here has 4k resolution screens too,.,.,.,.,.,… but it’s like, designed for a bigger screens rather than for all
one thing that’s missing is, WHERE’S THE BUTTON TO HIDE THE RIBBONS??? i USUALLY hide it by default so i can make UI or others easily but this is just painful having that removed from the studio
Design updates like these are basically always done in piecemeal–old stuff gets migrated over to match new designs.
I understand, but my main concern is thethe huge font size, which means fewer items are visible on the screen. This makes it harder to work efficiently, especially when dealing with large amounts of parts or scripts.
When I was either testing UGCs I uploaded to Roblox or models I just generally uploaded to my game from Blender. It was quite messy. I’m quite glad that they added this now. Very eager to try this out and see how much this would improve QoL.