New Update Today Broke PointLights

Missed it! Thank you. Apparently I’m pretty good at skimming over important stuff lol

This is intentional, it’s because Terrain Material Variants can now be colored. You need to set it to full white to get the color of your original basecolor

I apologize, I had no idea. I see something that appears to be weird lighting behavior things mixed in with an update that has weird lighting behavior and I just assumed it was connected. Sorry for the inconvenience.

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Yeah. I have this too in one of the games that have future lighting and there are lights flickering horribly, even though it doesn’t have any lights in the area. This glitch also makes Roblox lag a lot on my Xbox One so it has like 0.5 fps, which makes the game literally impossible to play, and it’s totally infuriating. I wish Roblox would do something about this eventually…:cry:

Not sure if it got shipped today or not, so far from what I can tell it looks fixed in game but Console just got significantly worse…

This is an image from a console user on one of my games, looks like there’s a ton of artifacting and they say the game is unplayably laggy as well.

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this is separate issue and should be resolved already

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Sadly the future black squares are back,

info:
CPU : i5 - 9400F
GPU : GTX 1660s
Ram : 16GB
API : D3D11
Quality Level : Level21
Studio Build : 0.535.0.5350277 (64bit)
Windows Build : 22593.1
Windows Version : Win11 Home 22H2

My only theory to why this has started happening again (At least for me) is every frame all of the GI probes get updated (Each with their own emitter, Color and Brightness get changed)

This has made working on my new GI system impossible

Found a quick fix that worked on my machine :
set Graphics mode to OpenGL
restart studio
set Graphics back to automatic/D3D11
restart studio

UPDATE:
ive found something that can trigger the issue, Rapidly setting lights to negative color3s doesnt give enough time for roblox to update with clamped color3s and can manually trigger the void

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