Reproduction Steps
I’m not 100% sure the cause of this one, I do know for sure it’s a result of the new Roblox update today, and not an issue of mine. I can reproduce it in my games by enabling a pointlight, then disabling it.
Expected Behavior
I expect after disabling a PointLight the light effect is no longer visible.
Actual Behavior
PointLights remain after being disabled, they even remain after EVERYTHING in the workspace is deleted.
Issue Area: Engine Issue Type: Display Impact: Very High Frequency: Constantly Date First Experienced: 2022-04-13 00:04:00 (-04:00) Date Last Experienced: 2022-04-13 00:04:00 (-04:00)
UPDATE:
Roblox Studio updated again, the issue has now gotten significantly worse… This one isn’t even a PointLight, I think it’s a reflection of some kind but I have no idea what’s causing it.
System specs:
CPU - Intel Core i5-4690 @ 3.50GHz
GPU - NVIDIA GeForce GTX 1060 6GB
16 GB of RAM
I also want to mention that these bugged lights sometimes rapidly flash and the bug happens 100% of the time thus absolutely ruining lighting in games like mine where it dynamically moves around the map and can be disabled
Having the same issue. This issue is also affecting other lights, such as SpotLights. After disabling, the lights remain, sometimes flickering, or constantly jerking up and down. Some chunks of the screen render the light properly (by not drawing it). I’ve attached a video to visualize it more easily. I have all beta feautures enabled.
After talking with others, it looks like it happens to everybody. Simply enable Future lighting to reproduce, it happens both in studio, and live games.
My studio had similar problem yesterday, as soon as I enabled Future Lighting my studio window lagged like crazy and I could barely move my mouse at like 5fps and the 3D viewport was going crazy too with some 2D black squares glitching out for every render update.
Not sure if you’ve shipped it yet, but as of today the issue seems to have gotten worse. LightSources in game still stick around, but before they would disappear when another lightsource nearby was updated. Now this doesn’t seem to happen and instead they flicker horribly.
I am running Windows 10 Pro
Direct3D11
CPU: Ryzen 9 3950X
GPU: RTX 2070 Super
It’s important to note I am not using Roblox from the Windows Store… I’m using the version direct from the website.