I am creating an RPG type Vampire game where you unlock powers. Learning a power resets the game loop (about 24 hours) so it should be a significant advantage in gameplay.
So far I have Flight, Speed(moderate increase), Jump(moderate increase), Immunity to sunlight (other vampires take damage during the day if outside), and Teleport to a clan member.
I would like some ideas for about 3 or 4 more powers if anyone can help me think of any.
I am a little confused. Is the vampire game a pure role-play game or an RPG where it has role-play elements, but mostly gameplay and fighting enemies/unlocking powers? It would help if you could provide more context.
Sure. It is modeled off of old school RPG MUDs of the same name if that helps. edit: (Vampire Wars is the name)
You start as a human that just became a vampire and grow in power as you use your abilities and feed on enemies. It has role-play elements like neutrality, character classes, and character customization.
While most training is done PvE, the game is focused on PvP and clan vs clan combat.
Bloodsucking - This would work in a way where you bite the enemy/deal minimal damage to restore some of your HP.
Bat/Vampire Transformation - Press a key to transform between two modes, the bat will allow you to walk around at high speeds with a small hitbox, but you can’t use any moves during flight. This could potentially replace the current Flight mode.
Cloak - Use the cloak that vampires usually have and disappear after covering yourself. Then, you would teleport to the location you pointed your cursor at.
A short period of time where you’re invincible would be cool, but maybe have it have after-effects like you move slowly afterwards for x amount of time.
I do have demons that you can summon, but they only give you temp stat buffs or stats/money over time.
Perhaps one of the Powers could be using the demons offensively to attack players.
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A short period of time where you’re invincible would be cool, but maybe have it have after-effects like you move slowly afterwards for x amount of time.
I was considering a mist form where you go invincible for a few seconds, but just float there (to dodge high damage skills and attacks). Thanks.
Bloodthirst - Suck double the blood normal for 15 seconds (1 minute cooldown)
Blink - Teleport within a 30 stud radius (45 second cooldown)
Shroud - Be invisible for 10 seconds (2 minute cooldown)
All I could come up with for now, hope this helped!