I got a script for a youtube video, right now it’s 12/31/22, 8:12 PM EST. 3 hours for EST, but in-game it shows there’s 10 hours. any fix?
local newYear = os.time({year = os.date("%Y", os.time() + (365246060) - (2460*60)), month = 1, day = 1})
while wait(1) do
local currentTime = os.time()
local timeDiff = newYear - currentTime
local d = math.floor(timeDiff/60/60/24)
local h = string.format("%0.2i", math.floor((timeDiff - (d*60*60*24))/60/60))
local m = string.format("%0.2i", math.floor((timeDiff - (d*60*60*24) - (h*60*60))/60))
local s = string.format("%0.2i", timeDiff - (d*60*60*24) - (h*60*60) - (m*60))
local formattedTime = d .. ":" .. h .. ":" .. m .. ":" .. s
script.Parent.Clock.ClockGui.TimeToNewYear.Text = timeDiff <= 0 and "00:00:00:00" or formattedTime
if timeDiff <= 0 then
break
end
end
for i = 1, 100 do
for x = 1, math.random(2, 7) do
spawn(function()
local firework = script.Firework:Clone()
firework.Parent = workspace
local cf = CFrame.new(
Vector3.new(
math.random(script.Parent.FireworkSpawn.Position.X - script.Parent.FireworkSpawn.Size.X/2, script.Parent.FireworkSpawn.Position.X + script.Parent.FireworkSpawn.Size.X/2),
script.Parent.FireworkSpawn.Position.Y + firework.Size.Y/2,
math.random(script.Parent.FireworkSpawn.Position.Z - script.Parent.FireworkSpawn.Size.Z/2, script.Parent.FireworkSpawn.Position.Z + script.Parent.FireworkSpawn.Size.Z/2)),
Vector3.new(
0,
math.random(0, 360),
0))
firework.CFrame = cf
firework.Transparency = 0
firework.Velocity = Vector3.new(0, 200, 0)
firework.Anchored = false
firework.LaunchSound:Play()
repeat wait() until firework.Velocity.Magnitude <= 30
firework.Anchored = true
firework.Transparency = 1
firework.FireworkParticles.Enabled = true
firework.ExplodeSound:Play()
game:GetService("Debris"):AddItem(firework, 2)
end)
wait(math.random(10)/10)
end
wait(math.random(1, 3))
end