Will this fix the issue were textures are rendered over materials after moving a certain distance away from them?
Video of issue:
robloxapp-20210708-1945062.wmv (325.7 KB)
Will this fix the issue were textures are rendered over materials after moving a certain distance away from them?
Video of issue:
robloxapp-20210708-1945062.wmv (325.7 KB)
I think what he meant was if, as of this update; having a decal with a higher Zindex over the bottom one, will the bottom one still have a performance impact like it would prior to this update?
This is honestly a great update. I’ve been wanting something like this for awhile.
This opens so many doors, THANK YOU.
So do you use it to place textures on top of other textures? Tbh, I am really confused.
This property determines the order in which a
GUI
renders to the screen relative to other GUIs.
The developer page shows this as the first sentence. Just curious, is it the order of what decals are placed?
Yes. They are basically like layers of textures
Background will have
ZIndex
of1
so it will be behind the character
Character will haveZIndex
of2
so it will be above the background
Do you mean glass? If so, this has been the case for a long time however the decal must be on an opaque object.
Yes I just noticed that recently, like a year ago you couldn’t see decals or textures through glass or any transparent object.
I needed this sooo bad like 4 years ago. Wonderful update though! Thanks
Been waiting for a feature like this. Will definitely make custom faces much easier.
Took a while for this feature.
But thank you.
Ahhhh… perfect, perfect. Thank you very much.
A ZIndex property will be great! This will allow layers which will be absolutely awesome for developers! This will allow for a fact a new, easier method of a script changing textures of a part with ZIndexes. Overall, this is a great update!
it has finally come… i’ve been waiting a long time for something like this!
Finally. This probably should have been here earlier but oh well
I’ve found an annoying bug, where the ZIndex barely actually updates the decals I’m using, I have to set it’s transparency to 1 and if it doesn’t work I have to repeat it until it works, but when I play test it just goes back to the broken ZIndex version, which is a decal with the lowest ZIndex goes in the middle.
Here’s what it’s suppose to look like [After I’ve messed with the transparency multiple times.]
And here is what it looks like when I spawn.in. [I’ve changed the transparency to .5 here so you can see that the pupils are behind the white thing.]
Here’s what I managed to create with this update:
It’s a nice feature! I’m definitely going to use this for an upcoming project. I feel like this is something that should’ve been added years ago, but better late than never.
Note I am only using 4 decals here, both eyes and eyebrows have an ZIndex of 2 the outline has a ZIndex of 3 and the white eye thing has a ZIndex of 1, but somehow the white eye thing is above the outline sometimes, but sometimes it’s above the eyes but below the outline.